258 lines
8.3 KiB
C++
258 lines
8.3 KiB
C++
// Copyright (c) Wojciech Figat. All rights reserved.
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#pragma once
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#include "Config.h"
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#include "Types.h"
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#include "Engine/Core/Types/BaseTypes.h"
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/// <summary>
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/// The helper class for that handles active audio backend operations.
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/// </summary>
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class AudioBackend
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{
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friend AudioBackend;
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friend class AudioService;
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public:
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enum class FeatureFlags
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{
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None = 0,
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// Supports multi-channel (incl. stereo) audio playback for spatial sources (3D), otherwise 3d audio needs to be in mono format.
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SpatialMultiChannel = 1,
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};
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static AudioBackend* Instance;
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private:
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// Listener
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virtual void Listener_Reset() = 0;
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virtual void Listener_VelocityChanged(const Vector3& velocity) = 0;
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virtual void Listener_TransformChanged(const Vector3& position, const Quaternion& orientation) = 0;
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virtual void Listener_ReinitializeAll() = 0;
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// Source
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virtual uint32 Source_Add(const AudioDataInfo& format, const Vector3& position, const Quaternion& orientation, float volume, float pitch, float pan, bool loop, bool spatial, float attenuation, float minDistance, float doppler) = 0;
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virtual void Source_Remove(uint32 sourceID) = 0;
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virtual void Source_VelocityChanged(uint32 sourceID, const Vector3& velocity) = 0;
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virtual void Source_TransformChanged(uint32 sourceID, const Vector3& position, const Quaternion& orientation) = 0;
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virtual void Source_VolumeChanged(uint32 sourceID, float volume) = 0;
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virtual void Source_PitchChanged(uint32 sourceID, float pitch) = 0;
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virtual void Source_PanChanged(uint32 sourceID, float pan) = 0;
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virtual void Source_IsLoopingChanged(uint32 sourceID, bool loop) = 0;
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virtual void Source_SpatialSetupChanged(uint32 sourceID, bool spatial, float attenuation, float minDistance, float doppler) = 0;
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virtual void Source_Play(uint32 sourceID) = 0;
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virtual void Source_Pause(uint32 sourceID) = 0;
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virtual void Source_Stop(uint32 sourceID) = 0;
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virtual void Source_SetCurrentBufferTime(uint32 sourceID, float value) = 0;
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virtual float Source_GetCurrentBufferTime(uint32 id) = 0;
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virtual void Source_SetNonStreamingBuffer(uint32 sourceID, uint32 bufferID) = 0;
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virtual void Source_GetProcessedBuffersCount(uint32 sourceID, int32& processedBuffersCount) = 0;
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virtual void Source_GetQueuedBuffersCount(uint32 sourceID, int32& queuedBuffersCount) = 0;
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virtual void Source_QueueBuffer(uint32 sourceID, uint32 bufferID) = 0;
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virtual void Source_DequeueProcessedBuffers(uint32 sourceID) = 0;
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// Buffer
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virtual uint32 Buffer_Create() = 0;
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virtual void Buffer_Delete(uint32 bufferID) = 0;
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virtual void Buffer_Write(uint32 bufferID, byte* samples, const AudioDataInfo& info) = 0;
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// Base
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virtual const Char* Base_Name() = 0;
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virtual FeatureFlags Base_Features() = 0;
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virtual void Base_OnActiveDeviceChanged() = 0;
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virtual void Base_SetDopplerFactor(float value) = 0;
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virtual void Base_SetVolume(float value) = 0;
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virtual bool Base_Init() = 0;
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virtual void Base_Update() = 0;
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virtual void Base_Dispose() = 0;
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public:
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virtual ~AudioBackend()
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{
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}
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public:
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class Listener
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{
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public:
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FORCE_INLINE static void Reset()
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{
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Instance->Listener_Reset();
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}
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FORCE_INLINE static void VelocityChanged(const Vector3& velocity)
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{
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Instance->Listener_VelocityChanged(velocity);
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}
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FORCE_INLINE static void TransformChanged(const Vector3& position, const Quaternion& orientation)
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{
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Instance->Listener_TransformChanged(position, orientation);
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}
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FORCE_INLINE static void ReinitializeAll()
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{
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Instance->Listener_ReinitializeAll();
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}
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};
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class Source
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{
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public:
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FORCE_INLINE static uint32 Add(const AudioDataInfo& format, const Vector3& position, const Quaternion& orientation, float volume, float pitch, float pan, bool loop, bool spatial, float attenuation, float minDistance, float doppler)
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{
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return Instance->Source_Add(format, position, orientation, volume, pitch, pan, loop, spatial, attenuation, minDistance, doppler);
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}
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FORCE_INLINE static void Remove(uint32 sourceID)
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{
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Instance->Source_Remove(sourceID);
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}
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FORCE_INLINE static void VelocityChanged(uint32 sourceID, const Vector3& velocity)
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{
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Instance->Source_VelocityChanged(sourceID, velocity);
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}
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FORCE_INLINE static void TransformChanged(uint32 sourceID, const Vector3& position, const Quaternion& orientation)
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{
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Instance->Source_TransformChanged(sourceID, position, orientation);
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}
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FORCE_INLINE static void VolumeChanged(uint32 sourceID, float volume)
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{
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Instance->Source_VolumeChanged(sourceID, volume);
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}
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FORCE_INLINE static void PitchChanged(uint32 sourceID, float pitch)
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{
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Instance->Source_PitchChanged(sourceID, pitch);
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}
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FORCE_INLINE static void PanChanged(uint32 sourceID, float pan)
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{
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Instance->Source_PanChanged(sourceID, pan);
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}
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FORCE_INLINE static void IsLoopingChanged(uint32 sourceID, bool loop)
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{
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Instance->Source_IsLoopingChanged(sourceID, loop);
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}
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FORCE_INLINE static void SpatialSetupChanged(uint32 sourceID, bool spatial, float attenuation, float minDistance, float doppler)
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{
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Instance->Source_SpatialSetupChanged(sourceID, spatial, attenuation, minDistance, doppler);
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}
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FORCE_INLINE static void Play(uint32 sourceID)
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{
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Instance->Source_Play(sourceID);
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}
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FORCE_INLINE static void Pause(uint32 sourceID)
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{
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Instance->Source_Pause(sourceID);
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}
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FORCE_INLINE static void Stop(uint32 sourceID)
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{
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Instance->Source_Stop(sourceID);
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}
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FORCE_INLINE static void SetCurrentBufferTime(uint32 sourceID, float value)
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{
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Instance->Source_SetCurrentBufferTime(sourceID, value);
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}
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FORCE_INLINE static float GetCurrentBufferTime(uint32 sourceID)
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{
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return Instance->Source_GetCurrentBufferTime(sourceID);
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}
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FORCE_INLINE static void SetNonStreamingBuffer(uint32 sourceID, uint32 bufferID)
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{
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Instance->Source_SetNonStreamingBuffer(sourceID, bufferID);
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}
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FORCE_INLINE static void GetProcessedBuffersCount(uint32 sourceID, int32& processedBuffersCount)
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{
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Instance->Source_GetProcessedBuffersCount(sourceID, processedBuffersCount);
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}
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FORCE_INLINE static void GetQueuedBuffersCount(uint32 sourceID, int32& queuedBuffersCount)
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{
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Instance->Source_GetQueuedBuffersCount(sourceID, queuedBuffersCount);
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}
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FORCE_INLINE static void QueueBuffer(uint32 sourceID, uint32 bufferID)
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{
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Instance->Source_QueueBuffer(sourceID, bufferID);
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}
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FORCE_INLINE static void DequeueProcessedBuffers(uint32 sourceID)
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{
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Instance->Source_DequeueProcessedBuffers(sourceID);
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}
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};
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class Buffer
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{
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public:
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FORCE_INLINE static uint32 Create()
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{
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return Instance->Buffer_Create();
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}
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FORCE_INLINE static void Delete(uint32 bufferID)
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{
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Instance->Buffer_Delete(bufferID);
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}
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FORCE_INLINE static void Write(uint32 bufferID, byte* samples, const AudioDataInfo& info)
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{
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Instance->Buffer_Write(bufferID, samples, info);
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}
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};
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FORCE_INLINE static const Char* Name()
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{
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return Instance->Base_Name();
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}
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FORCE_INLINE static FeatureFlags Features()
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{
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return Instance->Base_Features();
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}
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FORCE_INLINE static void OnActiveDeviceChanged()
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{
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Instance->Base_OnActiveDeviceChanged();
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}
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FORCE_INLINE static void SetDopplerFactor(float value)
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{
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Instance->Base_SetDopplerFactor(value);
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}
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FORCE_INLINE static void SetVolume(float value)
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{
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return Instance->Base_SetVolume(value);
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}
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FORCE_INLINE static bool Init()
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{
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return Instance->Base_Init();
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}
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FORCE_INLINE static void Update()
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{
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Instance->Base_Update();
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}
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FORCE_INLINE static void Dispose()
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{
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Instance->Base_Dispose();
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}
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};
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