Files
FlaxEngine/Source/Engine/Serialization/JsonTools.h

339 lines
10 KiB
C++

// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Json.h"
#include "Engine/Core/Types/String.h"
#include "Engine/Core/Types/Guid.h"
#include "Engine/Core/Types/DateTime.h"
#include "Engine/Core/Math/BoundingBox.h"
#include "Engine/Core/Math/BoundingSphere.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Math/Vector3.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Core/Math/Color.h"
#include "Engine/Core/Math/Quaternion.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Core/Math/Transform.h"
#include "Engine/Core/Math/Rectangle.h"
#include "Engine/Core/Math/Plane.h"
#include "Engine/Core/Math/Matrix.h"
#include "ISerializable.h"
struct CommonValue;
/// <summary>
/// Json value container utilities.
/// </summary>
class FLAXENGINE_API JsonTools
{
public:
typedef rapidjson_flax::Document Document;
typedef rapidjson_flax::Value Value;
public:
FORCE_INLINE static void MergeDocuments(Document& target, Document& source)
{
MergeObjects(target, source, target.GetAllocator());
}
static void MergeObjects(Value& target, Value& source, Value::AllocatorType& allocator)
{
ASSERT(target.IsObject() && source.IsObject());
for (auto itr = source.MemberBegin(); itr != source.MemberEnd(); ++itr)
target.AddMember(itr->name, itr->value, allocator);
}
static void ChangeIds(Document& doc, const Dictionary<Guid, Guid, HeapAllocation>& mapping);
public:
FORCE_INLINE static Vector2 GetVector2(const Value& value)
{
#if USE_LARGE_WORLDS
return GetDouble2(value);
#else
return GetFloat2(value);
#endif
}
FORCE_INLINE static Vector3 GetVector3(const Value& value)
{
#if USE_LARGE_WORLDS
return GetDouble3(value);
#else
return GetFloat3(value);
#endif
}
FORCE_INLINE static Vector4 GetVector4(const Value& value)
{
#if USE_LARGE_WORLDS
return GetDouble4(value);
#else
return GetFloat4(value);
#endif
}
static Float2 GetFloat2(const Value& value);
static Float3 GetFloat3(const Value& value);
static Float4 GetFloat4(const Value& value);
static Double2 GetDouble2(const Value& value);
static Double3 GetDouble3(const Value& value);
static Double4 GetDouble4(const Value& value);
static Color GetColor(const Value& value);
static Quaternion GetQuaternion(const Value& value);
static Ray GetRay(const Value& value);
static Matrix GetMatrix(const Value& value);
static Transform GetTransform(const Value& value);
static void GetTransform(Transform& result, const Value& value);
static Plane GetPlane(const Value& value);
static Rectangle GetRectangle(const Value& value)
{
return Rectangle(
GetVector2(value, "Location", Vector2::Zero),
GetVector2(value, "Size", Vector2::Zero)
);
}
static BoundingSphere GetBoundingSphere(const Value& value);
static BoundingBox GetBoundingBox(const Value& value);
static Guid GetGuid(const Value& value);
static DateTime GetDate(const Value& value);
static DateTime GetDateTime(const Value& value);
static CommonValue GetCommonValue(const Value& value);
public:
FORCE_INLINE static String GetString(const Value& node, const char* name)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() ? member->value.GetText() : String::Empty;
}
public:
FORCE_INLINE static bool GetBool(const Value& node, const char* name, const bool defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() ? member->value.GetBool() : defaultValue;
}
FORCE_INLINE static float GetFloat(const Value& node, const char* name, const float defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() && member->value.IsNumber() ? member->value.GetFloat() : defaultValue;
}
FORCE_INLINE static int32 GetInt(const Value& node, const char* name, const int32 defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() && member->value.IsInt() ? member->value.GetInt() : defaultValue;
}
template<class T>
FORCE_INLINE static T GetEnum(const Value& node, const char* name, const T defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() && member->value.IsInt() ? static_cast<T>(member->value.GetInt()) : defaultValue;
}
FORCE_INLINE static String GetString(const Value& node, const char* name, const String& defaultValue)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() ? member->value.GetText() : defaultValue;
}
#define DECLARE_GETTER(type) \
FORCE_INLINE static type Get##type(const Value& node, const char* name, const type& defaultValue) \
{ \
const auto member = node.FindMember(name); \
return member != node.MemberEnd() ? Get##type(member->value) : defaultValue; \
}
DECLARE_GETTER(Rectangle);
DECLARE_GETTER(Transform);
DECLARE_GETTER(Vector2);
DECLARE_GETTER(Vector3);
DECLARE_GETTER(Vector4);
DECLARE_GETTER(Float2);
DECLARE_GETTER(Float3);
DECLARE_GETTER(Float4);
DECLARE_GETTER(Double2);
DECLARE_GETTER(Double3);
DECLARE_GETTER(Double4);
DECLARE_GETTER(Color);
DECLARE_GETTER(Quaternion);
DECLARE_GETTER(BoundingBox);
DECLARE_GETTER(BoundingSphere);
DECLARE_GETTER(Matrix);
DECLARE_GETTER(Ray);
DECLARE_GETTER(Plane);
DECLARE_GETTER(DateTime);
#undef DECLARE_GETTER
FORCE_INLINE static Guid GetGuid(const Value& node, const char* name)
{
auto member = node.FindMember(name);
return member != node.MemberEnd() ? GetGuid(member->value) : Guid::Empty;
}
FORCE_INLINE static bool GetGuidIfValid(Guid& result, const Value& node, const char* name)
{
auto member = node.FindMember(name);
if (member != node.MemberEnd())
{
result = GetGuid(member->value);
return result.IsValid();
}
return false;
}
public:
FORCE_INLINE static void GetBool(bool& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsBool())
{
result = member->value.GetBool();
}
}
FORCE_INLINE static void GetFloat(float& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsNumber())
{
result = member->value.GetFloat();
}
}
FORCE_INLINE static void GetInt(byte& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
FORCE_INLINE static void GetInt(int32& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
FORCE_INLINE static void GetInt(uint32& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
FORCE_INLINE static void GetInt(int16& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
FORCE_INLINE static void GetInt(uint16& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = member->value.GetInt();
}
}
template<class T>
FORCE_INLINE static void GetEnum(T& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd() && member->value.IsInt())
{
result = static_cast<T>(member->value.GetInt());
}
}
FORCE_INLINE static void GetString(String& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd())
{
result = member->value.GetText();
}
}
#define DECLARE_GETTER(type) \
FORCE_INLINE static void Get##type(type& result, const Value& node, const char* name) \
{ \
const auto member = node.FindMember(name); \
if (member != node.MemberEnd()) \
{ \
result = Get##type(member->value); \
} \
}
DECLARE_GETTER(Rectangle);
DECLARE_GETTER(Vector2);
DECLARE_GETTER(Vector3);
DECLARE_GETTER(Vector4);
DECLARE_GETTER(Float2);
DECLARE_GETTER(Float3);
DECLARE_GETTER(Float4);
DECLARE_GETTER(Double2);
DECLARE_GETTER(Double3);
DECLARE_GETTER(Double4);
DECLARE_GETTER(Color);
DECLARE_GETTER(Quaternion);
DECLARE_GETTER(BoundingBox);
DECLARE_GETTER(BoundingSphere);
DECLARE_GETTER(Ray);
DECLARE_GETTER(Plane);
DECLARE_GETTER(DateTime);
#undef DECLARE_GETTER
#define DECLARE_GETTER(type) \
FORCE_INLINE static void Get##type(type& result, const Value& node, const char* name) \
{ \
const auto member = node.FindMember(name); \
if (member != node.MemberEnd()) \
{ \
Get##type(result, member->value); \
} \
}
DECLARE_GETTER(Transform);
#undef DECLARE_GETTER
template<typename T>
FORCE_INLINE static void GetReference(T& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd())
{
result = GetGuid(member->value);
}
}
FORCE_INLINE static void GetGuid(Guid& result, const Value& node, const char* name)
{
const auto member = node.FindMember(name);
if (member != node.MemberEnd())
{
result = GetGuid(member->value);
}
}
};