- Enbaled description panel for visual scripting - Archetype description now gets drawn in description panel
372 lines
13 KiB
C#
372 lines
13 KiB
C#
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using FlaxEditor.Scripting;
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using FlaxEditor.Surface.Elements;
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using FlaxEditor.Utilities;
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using FlaxEngine;
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using FlaxEngine.GUI;
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namespace FlaxEditor.Surface.ContextMenu
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{
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/// <summary>
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/// Single item used for <see cref="VisjectCM"/>. Represents type of the <see cref="NodeArchetype"/> that can be spawned.
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/// </summary>
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/// <seealso cref="FlaxEngine.GUI.Control" />
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[HideInEditor]
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public sealed class VisjectCMItem : Control
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{
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private bool _isMouseDown;
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private List<Rectangle> _highlights;
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private GroupArchetype _groupArchetype;
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private NodeArchetype _archetype;
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private bool _isStartsWithMatch;
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private bool _isFullMatch;
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/// <summary>
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/// Gets the item's group
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/// </summary>
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public VisjectCMGroup Group { get; }
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/// <summary>
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/// Gets the group archetype.
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/// </summary>
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public GroupArchetype GroupArchetype => _groupArchetype;
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/// <summary>
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/// Gets the node archetype.
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/// </summary>
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public NodeArchetype NodeArchetype => _archetype;
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/// <summary>
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/// Gets and sets the data of the node.
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/// </summary>
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public object[] Data;
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/// <summary>
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/// A computed score for the context menu order
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/// </summary>
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public float SortScore;
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/// <summary>
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/// Initializes a new instance of the <see cref="VisjectCMItem"/> class.
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/// </summary>
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/// <param name="group">The group.</param>
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/// <param name="groupArchetype">The group archetype.</param>
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/// <param name="archetype">The archetype.</param>
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public VisjectCMItem(VisjectCMGroup group, GroupArchetype groupArchetype, NodeArchetype archetype)
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: base(0, 0, 120, 14)
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{
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Group = group;
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_groupArchetype = groupArchetype;
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_archetype = archetype;
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TooltipText = _archetype.Description;
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}
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/// <summary>
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/// Updates the <see cref="SortScore"/>
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/// </summary>
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/// <param name="selectedBox">The currently user-selected box</param>
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public void UpdateScore(Box selectedBox)
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{
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SortScore = 0;
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if (!Visible)
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return;
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SortScore += _archetype.SortScore;
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if (selectedBox != null && CanConnectTo(selectedBox))
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SortScore += 1;
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if (Data != null)
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SortScore += 1;
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if (_highlights is { Count: > 0 })
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SortScore += 1;
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if (_isStartsWithMatch)
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SortScore += 2;
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if (_isFullMatch)
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SortScore += 5;
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}
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private void GetTextRectangle(out Rectangle textRect)
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{
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textRect = new Rectangle(22, 0, Width - 24, Height);
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}
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/// <summary>
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/// Checks if this context menu item can be connected to a given box, before a node is actually spawned.
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/// </summary>
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/// <param name="startBox">The connected box</param>
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/// <returns>True if the connected box is compatible with this item</returns>
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public bool CanConnectTo(Box startBox)
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{
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// Is compatible if box is null for reset reasons
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if (startBox == null)
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return true;
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if (_archetype == null)
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return false;
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bool isCompatible = false;
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if (startBox.IsOutput && _archetype.IsInputCompatible != null)
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{
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isCompatible |= _archetype.IsInputCompatible.Invoke(_archetype, startBox.CurrentType, _archetype.ConnectionsHints, startBox.ParentNode.Context);
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}
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else if (!startBox.IsOutput && _archetype.IsOutputCompatible != null)
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{
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isCompatible |= _archetype.IsOutputCompatible.Invoke(_archetype, startBox.CurrentType, startBox.ParentNode.Archetype.ConnectionsHints, startBox.ParentNode.Context);
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}
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else if (_archetype.Elements != null)
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{
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// Check compatibility based on the defined elements in the archetype. This handles all the default groups and items
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isCompatible = CheckElementsCompatibility(startBox);
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}
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return isCompatible;
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}
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private bool CheckElementsCompatibility(Box startBox)
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{
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bool isCompatible = false;
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foreach (NodeElementArchetype element in _archetype.Elements)
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{
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// Ignore all elements that aren't inputs or outputs (e.g. input fields)
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if (element.Type != NodeElementType.Output && element.Type != NodeElementType.Input)
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continue;
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// Ignore elements with the same direction as the box
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if ((startBox.IsOutput && element.Type == NodeElementType.Output) || (!startBox.IsOutput && element.Type == NodeElementType.Input))
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continue;
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ScriptType fromType;
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ScriptType toType;
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ConnectionsHint hint;
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if (startBox.IsOutput)
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{
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fromType = element.ConnectionsType;
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toType = startBox.CurrentType;
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hint = _archetype.ConnectionsHints;
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}
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else
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{
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fromType = startBox.CurrentType;
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toType = element.ConnectionsType;
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hint = startBox.ParentNode.Archetype.ConnectionsHints;
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}
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isCompatible |= VisjectSurface.FullCastCheck(fromType, toType, hint);
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}
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return isCompatible;
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}
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/// <summary>
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/// Updates the filter.
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/// </summary>
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/// <param name="filterText">The filter text.</param>
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/// <param name="selectedBox">The optionally selected box to show hints for it.</param>
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/// <param name="groupHeaderMatches">True if item's group header got a filter match and item should stay visible.</param>
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public void UpdateFilter(string filterText, Box selectedBox, bool groupHeaderMatches = false)
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{
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// When dragging connection out of a box, validate if the box is compatible with this item's type
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if (selectedBox != null)
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{
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Visible = CanConnectTo(selectedBox);
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if (!Visible)
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{
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_highlights?.Clear();
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return;
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}
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}
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_isStartsWithMatch = _isFullMatch = false;
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if (string.IsNullOrEmpty(filterText))
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{
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// Clear filter
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_highlights?.Clear();
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Visible = true;
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return;
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}
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GetTextRectangle(out var textRect);
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// Check archetype title
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if (QueryFilterHelper.Match(filterText, _archetype.Title, out var ranges))
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{
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// Update highlights
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if (_highlights == null)
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_highlights = new List<Rectangle>(ranges.Length);
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else
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_highlights.Clear();
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var style = Style.Current;
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var font = style.FontSmall;
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for (int i = 0; i < ranges.Length; i++)
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{
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var start = font.GetCharPosition(_archetype.Title, ranges[i].StartIndex);
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var end = font.GetCharPosition(_archetype.Title, ranges[i].EndIndex);
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_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
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if (ranges[i].StartIndex <= 0)
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{
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_isStartsWithMatch = true;
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if (ranges[i].Length == _archetype.Title.Length)
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_isFullMatch = true;
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}
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}
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Visible = true;
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return;
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}
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// Check archetype synonyms
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if (_archetype.AlternativeTitles != null && _archetype.AlternativeTitles.Any(altTitle => QueryFilterHelper.Match(filterText, altTitle, out ranges)))
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{
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// Update highlights
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if (_highlights == null)
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_highlights = new List<Rectangle>(1);
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else
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_highlights.Clear();
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var style = Style.Current;
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var font = style.FontSmall;
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var start = font.GetCharPosition(_archetype.Title, 0);
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var end = font.GetCharPosition(_archetype.Title, _archetype.Title.Length - 1);
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_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
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for (int i = 0; i < ranges.Length; i++)
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{
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if (ranges[i].StartIndex <= 0)
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{
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_isStartsWithMatch = true;
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}
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}
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Visible = true;
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return;
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}
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// Check archetype data (if it exists)
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if (NodeArchetype.TryParseText != null && NodeArchetype.TryParseText(filterText, out var data))
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{
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// Update highlights
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if (_highlights == null)
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_highlights = new List<Rectangle>(1);
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else
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_highlights.Clear();
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var style = Style.Current;
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var font = style.FontSmall;
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var start = font.GetCharPosition(_archetype.Title, 0);
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var end = font.GetCharPosition(_archetype.Title, _archetype.Title.Length - 1);
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_highlights.Add(new Rectangle(start.X + textRect.X, 0, end.X - start.X, Height));
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Visible = true;
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Data = data;
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return;
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}
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_highlights?.Clear();
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// Hide
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if (!groupHeaderMatches)
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Visible = false;
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}
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/// <inheritdoc />
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public override void Draw()
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{
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var style = Style.Current;
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var rect = new Rectangle(Float2.Zero, Size);
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GetTextRectangle(out var textRect);
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var showScoreHit = SortScore > 0.1f;
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// Overlay
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if (IsMouseOver)
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Render2D.FillRectangle(rect, style.BackgroundHighlighted);
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if (Group.ContextMenu.SelectedItem == this)
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Render2D.FillRectangle(rect, style.BackgroundSelected);
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// Shift text with highlights if using score mark
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if (showScoreHit)
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{
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Render2D.PushTransform(Matrix3x3.Translation2D(12, 0));
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}
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// Draw all highlights
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if (_highlights != null)
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{
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var color = style.ProgressNormal * 0.6f;
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for (int i = 0; i < _highlights.Count; i++)
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Render2D.FillRectangle(_highlights[i], color);
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}
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// Draw name
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Render2D.DrawText(style.FontSmall, _archetype.Title, textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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if (_archetype.SubTitle != null)
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{
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var titleLength = style.FontSmall.MeasureText(_archetype.Title).X;
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var subTitleRect = new Rectangle(textRect.X + titleLength, textRect.Y, textRect.Width - titleLength, textRect.Height);
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Render2D.DrawText(style.FontSmall, _archetype.SubTitle, subTitleRect, style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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}
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// Reset transform and draw score mark
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if (showScoreHit)
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{
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Render2D.PopTransform();
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Render2D.DrawText(style.FontSmall, "> ", textRect, Enabled ? style.Foreground : style.ForegroundDisabled, TextAlignment.Near, TextAlignment.Center);
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}
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left)
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{
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_isMouseDown = true;
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}
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return base.OnMouseDown(location, button);
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (button == MouseButton.Left && _isMouseDown)
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{
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_isMouseDown = false;
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Group.ContextMenu.OnClickItem(this);
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}
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return base.OnMouseUp(location, button);
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}
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/// <inheritdoc />
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public override void OnMouseEnter(Float2 location)
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{
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base.OnMouseEnter(location);
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Group.ContextMenu.SetDescriptionText(_archetype.Description);
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}
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/// <inheritdoc />
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public override void OnMouseLeave()
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{
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_isMouseDown = false;
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base.OnMouseLeave();
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}
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/// <inheritdoc />
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public override int Compare(Control other)
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{
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if (other is VisjectCMItem otherItem)
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{
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int order = -1 * SortScore.CompareTo(otherItem.SortScore);
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if (order == 0)
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{
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order = string.Compare(_archetype.Title, otherItem._archetype.Title, StringComparison.Ordinal);
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}
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return order;
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}
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return base.Compare(other);
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}
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}
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}
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