Files
FlaxEngine/Source/Engine/Scripting/ManagedSerialization.h
Wojtek Figat 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00

46 lines
1.6 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Serialization/ISerializable.h"
#include "ManagedCLR/MTypes.h"
/// <summary>
/// Managed objects serialization utilities. Helps with C# scripts saving to JSON or loading.
/// </summary>
class FLAXENGINE_API ManagedSerialization
{
public:
#if USE_MONO
/// <summary>
/// Serializes managed object to JSON.
/// </summary>
/// <param name="stream">The output stream.</param>
/// <param name="object">The object to serialize.</param>
static void Serialize(ISerializable::SerializeStream& stream, MonoObject* object);
/// <summary>
/// Serializes managed object difference to JSON.
/// </summary>
/// <param name="stream">The output stream.</param>
/// <param name="object">The object to serialize.</param>
/// <param name="other">The reference object to serialize diff compared to it.</param>
static void SerializeDiff(ISerializable::SerializeStream& stream, MonoObject* object, MonoObject* other);
/// <summary>
/// Deserializes managed object from the JSON.
/// </summary>
/// <param name="stream">The input stream.</param>
/// <param name="object">The object to deserialize.</param>
static void Deserialize(ISerializable::DeserializeStream& stream, MonoObject* object);
/// <summary>
/// Deserializes managed object from the JSON.
/// </summary>
/// <param name="data">The input data.</param>
/// <param name="object">The object to deserialize.</param>
static void Deserialize(const StringAnsiView& data, MonoObject* object);
#endif
};