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fc98b5f1f06bd32b026d6bf0287c4132cd17f348
FlaxEngine/Source/Engine/Terrain
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Wojtek Figat 3e344e789a Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
2024-12-09 18:26:53 +01:00
..
Terrain.Build.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
Terrain.cpp
Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
2024-09-29 22:03:46 +02:00
Terrain.cs
Update year in copyright note
2024-02-26 19:00:48 +01:00
Terrain.h
Merge remote-tracking branch 'origin/master' into 1.9
2024-09-12 13:38:20 +02:00
TerrainChunk.cpp
Merge remote-tracking branch 'origin/master' into 1.9
2024-09-12 13:38:20 +02:00
TerrainChunk.h
Fix terrain rendering to use the same LOD for main view and shadow passes
2024-08-23 00:00:42 +02:00
TerrainManager.cpp
Update year in copyright note
2024-02-26 19:00:48 +01:00
TerrainManager.h
Update year in copyright note
2024-02-26 19:00:48 +01:00
TerrainPatch.cpp
Optimize terrain debug shape drawing by caching lines into a vertex buffer
2024-12-09 18:26:53 +01:00
TerrainPatch.h
Optimize terrain debug shape drawing by caching lines into a vertex buffer
2024-12-09 18:26:53 +01:00
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