Files
FlaxEngine/Source/Engine/Visject/ShaderStringBuilder.cpp

35 lines
933 B
C++

// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#include "ShaderStringBuilder.h"
ShaderStringBuilder& ShaderStringBuilder::Code(const Char* shaderCode)
{
_code = shaderCode;
return *this;
}
ShaderStringBuilder& ShaderStringBuilder::Replace(const String& key, const String& value)
{
_replacements.Add(Pair<String, String>(key, value));
return *this;
}
String ShaderStringBuilder::Build() const
{
String result = _code;
for (const auto& replacement : _replacements)
{
const auto& key = replacement.First;
const auto& value = replacement.Second;
int32 position = 0;
while ((position = result.Find(key)) != -1)
{
result = String::Format(TEXT("{0}{1}{2}"),
StringView(result.Get(), position),
value,
StringView(result.Get() + position + key.Length()));
}
}
return result;
}