Files
FlaxEngine/Source/Engine/Navigation/NavModifierVolume.cpp
2021-01-18 13:18:26 +01:00

69 lines
1.7 KiB
C++

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "NavModifierVolume.h"
#include "NavigationSettings.h"
#include "Engine/Level/Scene/Scene.h"
#include "Engine/Serialization/Serialization.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
#include "NavMeshBuilder.h"
#endif
NavModifierVolume::NavModifierVolume(const SpawnParams& params)
: BoxVolume(params)
{
_size = 100.0f;
}
NavAreaProperties* NavModifierVolume::GetNavArea() const
{
auto settings = NavigationSettings::Get();
for (auto& navArea : settings->NavAreas)
{
if (navArea.Name == AreaName)
return &navArea;
}
return nullptr;
}
void NavModifierVolume::Serialize(SerializeStream& stream, const void* otherObj)
{
// Base
BoxVolume::Serialize(stream, otherObj);
SERIALIZE_GET_OTHER_OBJ(NavModifierVolume);
SERIALIZE_MEMBER(AgentsMask, AgentsMask.Mask);
SERIALIZE(AreaName);
}
void NavModifierVolume::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
{
// Base
BoxVolume::Deserialize(stream, modifier);
DESERIALIZE_MEMBER(AgentsMask, AgentsMask.Mask);
DESERIALIZE(AreaName);
}
#if USE_EDITOR
void NavModifierVolume::OnBoundsChanged(const BoundingBox& prevBounds)
{
// Auto-rebuild modified navmesh area
if (IsDuringPlay() && IsActiveInHierarchy() && !Editor::IsPlayMode && Editor::Managed->CanAutoBuildNavMesh())
{
BoundingBox dirtyBounds;
BoundingBox::Merge(prevBounds, _box, dirtyBounds);
NavMeshBuilder::Build(GetScene(), dirtyBounds, ManagedEditor::ManagedEditorOptions.AutoRebuildNavMeshTimeoutMs);
}
}
Color NavModifierVolume::GetWiresColor()
{
return Color::Red;
}
#endif