Files
FlaxEngine/Source/Editor/Viewport/Previews/AssetPreview.cs
W2.Wizard ee76440477 Cleanup 4
2021-02-21 11:41:30 +01:00

155 lines
5.4 KiB
C#

// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.Viewport.Cameras;
using FlaxEngine;
using Object = FlaxEngine.Object;
namespace FlaxEditor.Viewport.Previews
{
/// <summary>
/// Generic asset preview editor viewport base class.
/// </summary>
/// <seealso cref="FlaxEditor.Viewport.EditorViewport" />
public abstract class AssetPreview : EditorViewport
{
private ContextMenuButton _showDefaultSceneButton;
/// <summary>
/// The preview light. Allows to modify rendering settings.
/// </summary>
public DirectionalLight PreviewLight;
/// <summary>
/// The env probe. Allows to modify rendering settings.
/// </summary>
public EnvironmentProbe EnvProbe;
/// <summary>
/// The sky. Allows to modify rendering settings.
/// </summary>
public Sky Sky;
/// <summary>
/// The sky light. Allows to modify rendering settings.
/// </summary>
public SkyLight SkyLight;
/// <summary>
/// Gets the post fx volume. Allows to modify rendering settings.
/// </summary>
public PostFxVolume PostFxVolume;
/// <summary>
/// Gets or sets a value indicating whether show default scene actors (sky, env probe, skylight, directional light, etc.).
/// </summary>
public bool ShowDefaultSceneActors
{
get => PreviewLight.IsActive;
set
{
if (ShowDefaultSceneActors != value)
{
PreviewLight.IsActive = value;
EnvProbe.IsActive = value;
Sky.IsActive = value;
SkyLight.IsActive = value;
if (_showDefaultSceneButton != null)
_showDefaultSceneButton.Checked = value;
}
}
}
/// <summary>
/// Initializes a new instance of the <see cref="AssetPreview"/> class.
/// </summary>
/// <param name="useWidgets">If set to <c>true</c> use widgets for viewport, otherwise hide them.</param>
/// <param name="orbitRadius">The initial orbit radius.</param>
protected AssetPreview(bool useWidgets, float orbitRadius = 50.0f)
: this(useWidgets, new ArcBallCamera(Vector3.Zero, orbitRadius))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="AssetPreview"/> class.
/// </summary>
/// <param name="useWidgets">If set to <c>true</c> use widgets for viewport, otherwise hide them.</param>
/// <param name="camera">The camera controller.</param>
protected AssetPreview(bool useWidgets, ViewportCamera camera)
: base(Object.New<SceneRenderTask>(), camera, useWidgets)
{
Task.ViewFlags = ViewFlags.DefaultAssetPreview;
Task.AllowGlobalCustomPostFx = false;
var orbitRadius = 200.0f;
if (camera is ArcBallCamera arcBallCamera)
orbitRadius = arcBallCamera.OrbitRadius;
camera.SetArcBallView(new Quaternion(-0.08f, -0.92f, 0.31f, -0.23f), Vector3.Zero, orbitRadius);
if (useWidgets)
{
// Show Default Scene
_showDefaultSceneButton = ViewWidgetShowMenu.AddButton("Default Scene", () => ShowDefaultSceneActors = !ShowDefaultSceneActors);
_showDefaultSceneButton.Checked = true;
}
// Setup preview scene
PreviewLight = new DirectionalLight
{
Brightness = 8.0f,
ShadowsMode = ShadowsCastingMode.None,
Orientation = Quaternion.Euler(new Vector3(52.1477f, -109.109f, -111.739f))
};
//
EnvProbe = new EnvironmentProbe
{
AutoUpdate = false,
CustomProbe = FlaxEngine.Content.LoadAsyncInternal<CubeTexture>(EditorAssets.DefaultSkyCubeTexture)
};
//
Sky = new Sky
{
SunLight = PreviewLight,
SunPower = 9.0f
};
//
SkyLight = new SkyLight()
{
Mode = SkyLight.Modes.CustomTexture,
Brightness = 2.1f,
CustomTexture = EnvProbe.CustomProbe
};
//
PostFxVolume = new PostFxVolume
{
IsBounded = false
};
// Link actors for rendering
Task.ActorsSource = ActorsSources.CustomActors;
Task.AddCustomActor(PreviewLight);
Task.AddCustomActor(EnvProbe);
Task.AddCustomActor(Sky);
Task.AddCustomActor(SkyLight);
Task.AddCustomActor(PostFxVolume);
}
/// <inheritdoc />
public override bool HasLoadedAssets => base.HasLoadedAssets && Sky.HasContentLoaded && EnvProbe.Probe.IsLoaded && PostFxVolume.HasContentLoaded;
/// <inheritdoc />
public override void OnDestroy()
{
// Ensure to cleanup created actor objects
Object.Destroy(ref PreviewLight);
Object.Destroy(ref EnvProbe);
Object.Destroy(ref Sky);
Object.Destroy(ref SkyLight);
Object.Destroy(ref PostFxVolume);
base.OnDestroy();
}
}
}