networking first draft, stair jumping, clip materials
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@@ -1,4 +1,6 @@
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using System;
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using Flax.Build;
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using Flax.Build.NativeCpp;
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public class GameTarget : GameProjectTarget
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{
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@@ -24,5 +26,16 @@ public class GameTarget : GameProjectTarget
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Modules.Add("Game");
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Modules.Add("FidelityFXFSR");
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}
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public override string GetOutputFilePath(BuildOptions options, TargetOutputType? outputType = null)
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{
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// For IDE builds only, these do not work during cooking
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if (options.Configuration == TargetConfiguration.Development)
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options.OutputFolder = @"C:\dev\GoakeFlax\Output\WindowsDevelopment";
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else if (options.Configuration == TargetConfiguration.Release)
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options.OutputFolder = @"C:\dev\GoakeFlax\Output\WindowsRelease";
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return base.GetOutputFilePath(options, outputType);
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}
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}
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