diff --git a/.gitmodules b/.gitmodules index aa5e35d..7ac98fb 100644 --- a/.gitmodules +++ b/.gitmodules @@ -4,3 +4,6 @@ [submodule "Plugins/DLSS"] path = Plugins/DLSS url = https://github.com/FlaxEngine/DLSS +[submodule "Plugins/OnlinePlatformSteam"] + path = Plugins/OnlinePlatformSteam + url = https://github.com/FlaxEngine/OnlinePlatformSteam diff --git a/GoakeFlax.flaxproj b/GoakeFlax.flaxproj index c96a103..867a8ba 100644 --- a/GoakeFlax.flaxproj +++ b/GoakeFlax.flaxproj @@ -11,6 +11,9 @@ }, { "Name": "$(ProjectPath)/Plugins/FidelityFX-FSR/FidelityFX-FSR.flaxproj" + }, + { + "Name": "$(ProjectPath)/Plugins/OnlinePlatformSteam/OnlinePlatformSteam.flaxproj" } ], "DefaultScene": "194e05f445ece24ec5448d886e1334df", diff --git a/Plugins/OnlinePlatformSteam b/Plugins/OnlinePlatformSteam new file mode 160000 index 0000000..8aa0e05 --- /dev/null +++ b/Plugins/OnlinePlatformSteam @@ -0,0 +1 @@ +Subproject commit 8aa0e0570f7514300eae21022339c28ad578f8b6 diff --git a/Source/Game/Game.Build.cs b/Source/Game/Game.Build.cs index d5ff6f9..21fd832 100644 --- a/Source/Game/Game.Build.cs +++ b/Source/Game/Game.Build.cs @@ -49,6 +49,8 @@ public class Game : GameModule options.PrivateDependencies.Add("FidelityFXFSR"); options.ScriptingAPI.Defines.Add("COMPILE_WITH_FSR1"); #endif + + options.PublicDependencies.Add("OnlinePlatformSteam"); // Here you can modify the build options for your game module // To reference another module use: options.PublicDependencies.Add("Audio"); // To add C++ define use: options.PublicDefinitions.Add("COMPILE_WITH_FLAX"); diff --git a/steam_appid.txt b/steam_appid.txt new file mode 100644 index 0000000..7ad8022 --- /dev/null +++ b/steam_appid.txt @@ -0,0 +1 @@ +480 \ No newline at end of file