fix unit tests
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@@ -4,7 +4,25 @@
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<IsPackable>false</IsPackable>
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<TargetFrameworks>net452;net462;net472;net48;net5.0;net5.0-windows;net6.0</TargetFrameworks>
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<TargetFrameworks>net48;net5.0;net5.0-windows;net6.0;net6.0-windows</TargetFrameworks>
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<IsPublishable>False</IsPublishable>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net6.0|AnyCPU'">
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<WarningLevel>5</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net6.0|AnyCPU'">
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<WarningLevel>5</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net5.0-windows|AnyCPU'">
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net5.0-windows|AnyCPU'">
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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@@ -21,7 +21,7 @@ namespace GoakeTests.MapParser
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{
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dm4Bytes = File.ReadAllBytes(@"C:\dev\GoakeFlax\Assets\Maps\dm4.map");
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aerowalkBytes = File.ReadAllBytes(@"C:\dev\Goake\maps\aerowalk\aerowalk.map");
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aerowalkBytes = File.ReadAllBytes(@"C:\dev\GoakeFlax\Assets\Maps\aerowalk.map");
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aerowalkRoot = Game.MapParser.Parse(aerowalkBytes);
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q1mapBytes = File.ReadAllBytes(@"C:\dev\GoakeFlax\Assets\Maps\cube_q1.map");
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