unstaticify part1
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@@ -17,6 +17,8 @@ namespace Game
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public static INetworkDriver ServerNetworkDriver { get; set; }
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public static WorldStateManager serverWorldStateManager = null;
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public static bool StartServer(bool listenServer = true)
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{
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Cleanup();
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@@ -79,7 +81,8 @@ namespace Game
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foreach (Type type in NetworkedTypes)
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Console.Print("tracking networked type: " + type.Name);
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#endif
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WorldStateManager.Init();
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serverWorldStateManager = new WorldStateManager(isServer: true);
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//WorldStateManager.Init();
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if (listenServer)
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return ConnectServer(listenServer: true);
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@@ -135,13 +138,13 @@ namespace Game
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try
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{
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IsServer = true;
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if (WorldStateManager.OnClientConnecting(networkEvent.Sender))
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if (serverWorldStateManager.OnClientConnecting(networkEvent.Sender))
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{
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ConnectedClients.Add(networkEvent.Sender);
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Console.Print(
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$"Client({networkEvent.Sender.ConnectionId}) connected. Total clients: {ConnectedClients.Count}");
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WorldStateManager.OnClientConnected(networkEvent.Sender);
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serverWorldStateManager.OnClientConnected(networkEvent.Sender);
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}
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else
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Console.Print($"Client({networkEvent.Sender.ConnectionId}) connection refused");
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