networking basics
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@@ -60,9 +60,16 @@ namespace Game
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}
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case NetworkEventType.Message:
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{
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OnNetworkMessage(networkEvent);
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client.RecycleMessage(networkEvent.Message);
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try
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{
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IsLocalClient = IsServer;
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OnNetworkMessage(ref networkEvent);
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}
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finally
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{
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IsLocalClient = false;
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client.RecycleMessage(networkEvent.Message);
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}
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break;
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}
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default:
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