FidelityFX-FSR plugin, initia camera render stuff

This commit is contained in:
2022-03-24 22:27:07 +02:00
parent 31b380f718
commit 45b0a62609
5 changed files with 101 additions and 3 deletions

View File

@@ -104,5 +104,22 @@ namespace Cabrito
}
}
}
[ConsoleVariable("r_renderscale")]
public static string RenderScale
{
get
{
return MainRenderTask.Instance.RenderingPercentage.ToString();
}
set
{
if (float.TryParse(value, out float valueFloat))
{
valueFloat = Mathf.Clamp(valueFloat, 0.00001f, 4.0f);
MainRenderTask.Instance.RenderingPercentage = valueFloat;
}
}
}
}
}

View File

@@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using FlaxEngine;
namespace Game
{
/// <summary>
/// CameraRender Script.
/// </summary>
public class CameraRender : Script
{
public Camera camera;
private PostProcessEffect fidelityFx;
public override void OnStart()
{
// Here you can add code that needs to be called when script is created, just before the first game update
MainRenderTask.Instance.Render += InstanceOnRender;
MainRenderTask.Instance.PostRender += OnPostRender;
foreach (PostProcessEffect fx in SceneRenderTask.GlobalCustomPostFx)
{
if (fx.TypeName == "FidelityFX.FSRPostFx")
fidelityFx = fx;
Debug.Log("fx: " + fx.TypeName);
}
MainRenderTask.Instance.RenderingPercentage = 1f;
}
private void InstanceOnRender(RenderTask renderTask, GPUContext gpuContext)
{
//gpuContext.Clear();
var outputView = MainRenderTask.Instance.OutputView;
var viewport = camera.Viewport;
MainRenderTask.Instance.View.CopyFrom(camera, ref viewport);
//MainRenderTask.Instance.View.CopyFrom(Camera.MainCamera);
}
private void OnPostRender(GPUContext gpuContext, ref RenderContext renderContext)
{
//var viewport = MainRenderTask.Instance.Viewport;
//var viewport2 = camera.Viewport;
MainRenderTask.Instance.View.CopyFrom(Camera.MainCamera);
}
/// <inheritdoc/>
public override void OnEnable()
{
// Here you can add code that needs to be called when script is enabled (eg. register for events)
}
/// <inheritdoc/>
public override void OnDisable()
{
MainRenderTask.Instance.Render -= InstanceOnRender;
MainRenderTask.Instance.PostRender -= OnPostRender;
// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
}
/// <inheritdoc/>
public override void OnUpdate()
{
if (Input.GetKeyDown(KeyboardKeys.F8))
{
fidelityFx.Enabled = !fidelityFx.Enabled;
Cabrito.Console.Print("FXR: " + fidelityFx.Enabled.ToString());
}
// Here you can add code that needs to be called every frame
}
}
}