FidelityFX-FSR plugin, initia camera render stuff
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@@ -104,5 +104,22 @@ namespace Cabrito
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}
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}
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}
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[ConsoleVariable("r_renderscale")]
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public static string RenderScale
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{
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get
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{
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return MainRenderTask.Instance.RenderingPercentage.ToString();
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}
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set
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{
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if (float.TryParse(value, out float valueFloat))
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{
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valueFloat = Mathf.Clamp(valueFloat, 0.00001f, 4.0f);
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MainRenderTask.Instance.RenderingPercentage = valueFloat;
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}
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}
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}
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}
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}
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75
Source/Game/CameraRender.cs
Normal file
75
Source/Game/CameraRender.cs
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@@ -0,0 +1,75 @@
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using System;
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using System.Collections.Generic;
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using FlaxEngine;
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namespace Game
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{
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/// <summary>
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/// CameraRender Script.
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/// </summary>
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public class CameraRender : Script
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{
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public Camera camera;
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private PostProcessEffect fidelityFx;
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public override void OnStart()
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{
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// Here you can add code that needs to be called when script is created, just before the first game update
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MainRenderTask.Instance.Render += InstanceOnRender;
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MainRenderTask.Instance.PostRender += OnPostRender;
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foreach (PostProcessEffect fx in SceneRenderTask.GlobalCustomPostFx)
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{
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if (fx.TypeName == "FidelityFX.FSRPostFx")
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fidelityFx = fx;
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Debug.Log("fx: " + fx.TypeName);
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}
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MainRenderTask.Instance.RenderingPercentage = 1f;
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}
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private void InstanceOnRender(RenderTask renderTask, GPUContext gpuContext)
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{
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//gpuContext.Clear();
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var outputView = MainRenderTask.Instance.OutputView;
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var viewport = camera.Viewport;
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MainRenderTask.Instance.View.CopyFrom(camera, ref viewport);
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//MainRenderTask.Instance.View.CopyFrom(Camera.MainCamera);
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}
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private void OnPostRender(GPUContext gpuContext, ref RenderContext renderContext)
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{
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//var viewport = MainRenderTask.Instance.Viewport;
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//var viewport2 = camera.Viewport;
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MainRenderTask.Instance.View.CopyFrom(Camera.MainCamera);
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}
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/// <inheritdoc/>
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public override void OnEnable()
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{
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// Here you can add code that needs to be called when script is enabled (eg. register for events)
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}
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/// <inheritdoc/>
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public override void OnDisable()
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{
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MainRenderTask.Instance.Render -= InstanceOnRender;
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MainRenderTask.Instance.PostRender -= OnPostRender;
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// Here you can add code that needs to be called when script is disabled (eg. unregister from events)
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}
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/// <inheritdoc/>
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public override void OnUpdate()
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{
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if (Input.GetKeyDown(KeyboardKeys.F8))
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{
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fidelityFx.Enabled = !fidelityFx.Enabled;
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Cabrito.Console.Print("FXR: " + fidelityFx.Enabled.ToString());
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}
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// Here you can add code that needs to be called every frame
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}
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}
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}
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