working, fixing texture mapping

This commit is contained in:
GoaLitiuM
2021-08-15 12:30:28 +03:00
parent b3f51ab1e9
commit 4714b888a8
13 changed files with 998 additions and 261 deletions

View File

@@ -275,6 +275,13 @@ namespace Game
}
Vector3 vector = ParseVector3(data, ref index);
// rounding
/*float temp = vector.Z;
vector.Z = vector.Y;
vector.Y = temp;*/
/*vector.X = (float)Math.Round(vector.X, 1);
vector.Y = (float)Math.Round(vector.Y, 1);
vector.Z = (float)Math.Round(vector.Z, 1);*/
while (index < data.Length)
{