working, fixing texture mapping
This commit is contained in:
@@ -275,6 +275,13 @@ namespace Game
|
||||
}
|
||||
|
||||
Vector3 vector = ParseVector3(data, ref index);
|
||||
// rounding
|
||||
/*float temp = vector.Z;
|
||||
vector.Z = vector.Y;
|
||||
vector.Y = temp;*/
|
||||
/*vector.X = (float)Math.Round(vector.X, 1);
|
||||
vector.Y = (float)Math.Round(vector.Y, 1);
|
||||
vector.Z = (float)Math.Round(vector.Z, 1);*/
|
||||
|
||||
while (index < data.Length)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user