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@@ -616,7 +616,7 @@ namespace Game
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}
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// merge faces with similar normals
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List<Face> discardedFaces = new List<Face>();
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/*List<Face> discardedFaces = new List<Face>();
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for (int i = 0; i < hullFaces.Count; i++)
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{
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Face firstFace = hullFaces[i];
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@@ -630,7 +630,7 @@ namespace Game
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}
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foreach (var f in discardedFaces)
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hullFaces.Remove(f);
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hullFaces.Remove(f);*/
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List<Vector3> hullPoints = new List<Vector3>(hullFaces.Count * 3);
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foreach (var face in hullFaces)
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