alternative view model rendering mode with rescaled weapon

This commit is contained in:
2022-05-29 20:37:16 +03:00
parent 6975f92644
commit 5d12548cbc
4 changed files with 45 additions and 21 deletions

View File

@@ -25,6 +25,11 @@ namespace Game
public override int Order => 110;
public override bool CanRender => camera.IsActive;
private bool useMainCamera = true;
public bool rescaleModel = true;
private Actor viewModelHolder;
private void CreateTextures(int width, int height)
{
GPUTextureDescription textureDesc = GPUTextureDescription.New2D(width, height, PixelFormat.R8G8B8A8_UNorm);
@@ -45,6 +50,20 @@ namespace Game
public override void OnAwake()
{
viewModelHolder = Parent.Parent.Parent.Parent.GetChild("ViewModelHolder");
if (useMainCamera)
{
camera.IsActive = false;
void foo(Actor actor)
{
actor.Layer = 0;
foreach (Actor actChild in actor.GetChildren<Actor>())
foo(actChild);
}
foo(viewModelHolder);
}
if (!camera.IsActive)
return;
@@ -96,6 +115,7 @@ namespace Game
Renderer.DrawPostFxMaterial(context, ref renderContext, materialInstance, output, input.View());
}
private bool lastRescale = false;
public override void OnUpdate()
{
#if FLAX_EDITOR
@@ -117,6 +137,15 @@ namespace Game
sceneTask2.RenderingPercentage = MainRenderTask.Instance.RenderingPercentage * 0.5f;
}
if (useMainCamera && rescaleModel != lastRescale)
{
lastRescale = rescaleModel;
if (rescaleModel)
viewModelHolder.Scale = new Vector3(0.75f);
else
viewModelHolder.Scale = new Vector3(1.0f);
}
if (!camera.IsActive)
return;
if (texture == null)

View File

@@ -219,6 +219,8 @@ namespace Game
globals.SetValue("Scene Lighting", boolValue);
// TODO: make sure AO is disabled (it's not)
Light[] lights = Level.GetActors<Light>();
foreach (Light light in lights)
light.IsActive = boolValue;