networking progress
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@@ -35,8 +35,8 @@ public class Game : GameModule
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options.PublicDependencies.Add("Networking");
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options.PrivateDependencies.Add("FidelityFXFSR");
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//options.ScriptingAPI.FileReferences.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "DotNet", "Newtonsoft.Json.dll"));
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//options.ScriptingAPI.FileReferences.Add(Path.Combine(Globals.EngineRoot, "Source", "Platforms", "DotNet", "Newtonsoft.Json.dll"));
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#if COMPILE_WITH_DLSS
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DLSS.ConditionalImport(options, options.PrivateDependencies);
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