scrolling + proper anchoring

This commit is contained in:
GoaLitiuM
2021-03-13 23:05:45 +02:00
parent e2d7fbd40a
commit 7973daf799
7 changed files with 182 additions and 118 deletions

View File

@@ -20,35 +20,35 @@ namespace Game
public override void OnAwake()
{
base.OnAwake();
/*
onExit.Triggered += () =>
{
if (Console.IsSafeToQuit)
Engine.RequestExit();
};
rootActor = Actor.GetChild(0);*/
rootActor = Actor.GetChild(0);
}
public override void OnDestroy()
{
/*base.OnDestroy();
base.OnDestroy();
onExit.Dispose();*/
onExit.Dispose();
}
public override void OnStart()
{
/*var initialEulerAngles = Actor.Orientation.EulerAngles;
var initialEulerAngles = Actor.Orientation.EulerAngles;
viewPitch = initialEulerAngles.X;
viewYaw = initialEulerAngles.Y;
viewRoll = initialEulerAngles.Z;*/
viewRoll = initialEulerAngles.Z;
}
Vector3 wishVelocity = new Vector3(0);
public override void OnFixedUpdate()
{
/*if (Console.IsOpen)
if (Console.IsOpen)
return;
var camera = rootActor.GetChild<Camera>();
@@ -87,12 +87,12 @@ namespace Game
rigidBody.LinearVelocity += accel;
//rigidBody.LinearVelocity = wishVelocity;
//rigidBody.LinearVelocity /= Time.DeltaTime;
*/
}
public override void OnUpdate()
{
/*float xAxis = InputManager.GetAxis("Mouse X");
float xAxis = InputManager.GetAxis("Mouse X");
float yAxis = InputManager.GetAxis("Mouse Y");
if (xAxis != 0.0f || yAxis != 0.0f)
{
@@ -110,7 +110,7 @@ namespace Game
camera.Transform = camTrans;
rootActor.Transform = rootTrans;
}*/
}
}
}
}