movement tiny cleanup
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@@ -58,6 +58,7 @@ namespace Game
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private const float jumpBoostVelocity = 100f;
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private const int jumpBoostMaxJumps = 2;
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private const bool jumpStairBehavior = true;
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private const bool jumpAdditive = true;
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private const float maxAirSpeed = 320f;
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private const float maxAirStrafeSpeed = 30f;
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@@ -964,14 +965,18 @@ namespace Game
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// Reset velocity from gravity
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if (-Vector3.Dot(Gravity.Normalized, velocity) < 0 &&
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Vector3.Dot(velocity, traceGround.hitNormal) < -0.1)
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{
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velocity = Vector3.ProjectOnPlane(velocity, traceGround.hitNormal);
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}
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velocity += Vector3.Up * jumpVel;
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bool ktjump = true;
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if (ktjump)
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if (jumpAdditive)
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{
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velocity += Vector3.Up * jumpVel;
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if (velocity.Y < jumpVel)
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velocity.Y = jumpVel;
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}
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else
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velocity = Vector3.Up * jumpVel;
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onGround = false;
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