gamemode stub

This commit is contained in:
2022-05-05 17:00:45 +03:00
parent 3f1230fdf9
commit 8762138fe3
6 changed files with 99 additions and 37 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using FlaxEditor;
@@ -30,6 +31,14 @@ namespace Game
// NetworkMulticastAttribute: calls methods marked with this in all clients
public enum NetworkMessageType : byte
{
Handshake = 1,
Message,
}
public static partial class NetworkManager
{
private static bool initialized = false;
@@ -42,7 +51,8 @@ namespace Game
private static ushort MTU = 1500;
private static ushort MaximumClients = 32;
public static uint LocalPlayerClientId { get; private set; } = 0;
public delegate bool OnMessageDecl(NetworkMessage message);
public static OnMessageDecl OnMessage;
public static void Init()
{
@@ -68,6 +78,7 @@ namespace Game
#endif
initialized = true;
GameModeManager.Init(); // FIXME
}
public static void Deinitialize()
@@ -90,5 +101,44 @@ namespace Game
client = null;
}
}
private static void OnNetworkMessage(NetworkEvent networkEvent)
{
byte messageTypeByte = networkEvent.Message.ReadByte();
if (!Enum.IsDefined(typeof(NetworkMessageType), messageTypeByte))
{
Console.PrintError($"Unsupported message type received from client: {messageTypeByte}");
return;
}
NetworkMessageType messageType = (NetworkMessageType)messageTypeByte;
switch (messageType)
{
case NetworkMessageType.Handshake:
{
var message = networkEvent.Message.ReadString();
Console.Print($"Received handshake from {networkEvent.Sender.ConnectionId}, msg: " + message);
break;
}
case NetworkMessageType.Message:
{
if (OnMessage != null)
{
foreach (OnMessageDecl func in OnMessage.GetInvocationList()
.Cast<OnMessageDecl>().ToArray())
{
bool ret = func.Invoke(networkEvent.Message);
if (ret)
break;
}
}
break;
}
default:
Console.PrintError($"Unsupported message type received from client: {messageTypeByte}");
break;
}
}
}
}