_wipshit
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using FlaxEngine;
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using FlaxEngine.Assertions;
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using FlaxEngine.Json;
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@@ -98,40 +99,70 @@ namespace Game
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else
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NetworkManager.RegisterClientMessageCallback(OnMessage);
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if (IsLocalClient)
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PhysicsScene localPhysicsScene = Physics.FindOrCreateScene(IsLocalClient ? "ClientPhysicsScene" : "ServerPhysicsScene");
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Guid sceneGuid = JsonSerializer.ParseID(IsLocalClient ? "c095f9ac4989a46afd7fe3821f086e2e" : "59dd37cc444d5d7015759389c6153c4c");
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string sceneData = $@"
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{{
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""ID"": ""{JsonSerializer.GetStringID(sceneGuid)}"",
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""TypeName"": ""FlaxEngine.SceneAsset"",
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""EngineBuild"": 65046,
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""Data"": [
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{{
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""ID"": ""{JsonSerializer.GetStringID(sceneGuid)}"",
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""TypeName"": ""FlaxEngine.Scene"",
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""LightmapSettings"": {{
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""IndirectLightingIntensity"": 1.0,
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""GlobalObjectsScale"": 1.0,
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""ChartsPadding"": 3,
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""AtlasSize"": 1024,
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""BounceCount"": 1,
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""CompressLightmaps"": true,
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""UseGeometryWithNoMaterials"": true,
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""Quality"": 10
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}}
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}}
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]
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}}";
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{
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PhysicsScene localPhysicsScene = Physics.FindOrCreateScene("LocalPhysicsScene");
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Guid localClientSceneGuid = JsonSerializer.ParseID("c095f9ac4989a46afd7fe3821f086e2e");
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var onSceneLoaded = (Scene loadedScene, Guid id) =>
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{
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if (localClientSceneGuid == id)
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if (sceneGuid == id)
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{
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loadedScene.PhysicsScene = localPhysicsScene;
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scene = loadedScene;
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//scene = loadedScene;
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}
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};
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try
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{
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Level.SceneLoaded += onSceneLoaded;
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Level.LoadScene(new SceneReference(localClientSceneGuid));
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//Level.LoadScene(new SceneReference(sceneGuid));
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scene = Level.LoadSceneFromBytes(Encoding.ASCII.GetBytes(sceneData));
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}
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finally
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{
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Level.SceneLoaded -= onSceneLoaded;
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}
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}
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else
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scene = Level.GetScene(0);
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Assert.IsTrue(scene);
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scene.Name = IsLocalClient ? "ClientScene" : "ServerScene";
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Level.SceneLoaded += OnLevelLoaded;
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//Scripting.LateUpdate += OnLateUpdatePre;
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Scripting.LateFixedUpdate += OnLateUpdatePre;
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worldSpawn = scene.FindActor("WorldSpawn") ?? Level.FindActor("WorldSpawn");
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var importer = FlaxEngine.Object.New<Q3MapImporter>();
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importer.mapPath = @"C:\dev\GoakeFlax\Assets\Maps\aerowalk.map";
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importer.LoadCollidersOnly = false;//IsServer;
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importer.Parent = scene;
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//importer.Enabled = true;
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worldSpawn = scene.FindActor("WorldSpawn");// ?? Level.FindActor("WorldSpawn");
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Assert.IsTrue(worldSpawn);
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}
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