remove global postfx volume and use global settings instead
This commit is contained in:
@@ -49,13 +49,13 @@
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"ParentID": "ff6b6db54b5aa08e7286ef86246149ef",
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"Transform": {
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"Translation": {
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"X": 1264.0,
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"Y": 802.0,
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"X": 1489.0,
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"Y": 814.0,
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"Z": 0.0
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}
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},
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"Data": {
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"Text": "900899 tris\n 500 drawcalls\n15fps"
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"Text": "412955 tris\n 898 drawcalls\n120fps"
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}
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},
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{
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@@ -160,58 +160,6 @@
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"TypeName": "Game.CrosshairWidget",
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"ParentID": "2fe5467d4e92726e24227cbcbcbd2844",
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"V": {}
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},
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{
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"ID": "9b0c532d4247061970c809a0af58c82a",
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"TypeName": "FlaxEngine.PostFxVolume",
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"ParentID": "194e05f445ece24ec5448d886e1334df",
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"Name": "GlobalPostFxVolume",
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"Size": {
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"X": 10.0,
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"Y": 10.0,
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"Z": 10.0
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},
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"IsBounded": false,
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"Settings": {
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"AO": {
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"OverrideFlags": 13,
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"Power": 0.5,
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"Radius": 0.5
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},
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"Bloom": {
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"OverrideFlags": 1,
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"Enabled": false
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},
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"ToneMapping": {
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"OverrideFlags": 4,
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"Mode": 0
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},
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"ColorGrading": {},
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"EyeAdaptation": {
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"OverrideFlags": 1,
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"Mode": 0
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},
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"CameraArtifacts": {
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"OverrideFlags": 9,
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"VignetteIntensity": 0.0,
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"GrainAmount": 0.0
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},
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"LensFlares": {},
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"DepthOfField": {},
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"MotionBlur": {
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"OverrideFlags": 1,
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"Enabled": false
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},
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"SSR": {
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"OverrideFlags": 1,
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"Intensity": 0.0
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},
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"AA": {
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"OverrideFlags": 1,
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"Mode": 0
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},
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"PostFxMaterials": {}
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}
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}
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]
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}
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@@ -11,6 +11,276 @@
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"ShadowsQuality": 3,
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"ShadowMapsQuality": 3,
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"AllowCSMBlending": true,
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"GenerateSDFOnModelImport": true
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"GlobalSDFQuality": 2,
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"GenerateSDFOnModelImport": true,
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"GIQuality": 2,
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"GlobalSurfaceAtlasResolution": 2048,
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"PostProcessSettings": {
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"AO": {
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"OverrideFlags": 13,
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"Enabled": true,
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"Intensity": 0.8,
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"Power": 0.5,
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"Radius": 0.5,
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"FadeOutDistance": 5000.0,
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"FadeDistance": 500.0
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},
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"GI": {
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"OverrideFlags": 0,
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"Mode": 0,
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"Intensity": 1.0,
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"TemporalResponse": 0.9,
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"Distance": 20000.0,
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"FallbackIrradiance": {
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"R": 0.0,
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"G": 0.0,
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"B": 0.0,
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"A": 0.0
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}
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},
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"Bloom": {
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"OverrideFlags": 1,
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"Enabled": false,
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"Intensity": 1.0,
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"Threshold": 3.0,
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"BlurSigma": 4.0,
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"Limit": 10.0
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},
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"ToneMapping": {
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"OverrideFlags": 4,
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"WhiteTemperature": 6500.0,
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"WhiteTint": 0.0,
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"Mode": 0
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},
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"ColorGrading": {
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"OverrideFlags": 0,
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"ColorSaturation": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorContrast": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorGamma": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorGain": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorOffset": {
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"X": 0.0,
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"Y": 0.0,
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"Z": 0.0,
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"W": 0.0
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},
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"ColorSaturationShadows": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorContrastShadows": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorGammaShadows": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorGainShadows": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorOffsetShadows": {
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"X": 0.0,
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"Y": 0.0,
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"Z": 0.0,
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"W": 0.0
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},
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"ColorSaturationMidtones": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorContrastMidtones": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorGammaMidtones": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorGainMidtones": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorOffsetMidtones": {
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"X": 0.0,
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"Y": 0.0,
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"Z": 0.0,
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"W": 0.0
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},
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"ColorSaturationHighlights": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorContrastHighlights": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorGammaHighlights": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorGainHighlights": {
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"X": 1.0,
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"Y": 1.0,
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"Z": 1.0,
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"W": 1.0
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},
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"ColorOffsetHighlights": {
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"X": 0.0,
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"Y": 0.0,
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"Z": 0.0,
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"W": 0.0
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},
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"ShadowsMax": 0.09,
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"HighlightsMin": 0.5,
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"LutTexture": null,
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"LutWeight": 1.0
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},
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"EyeAdaptation": {
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"OverrideFlags": 1,
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"Mode": 0,
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"SpeedUp": 3.0,
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"SpeedDown": 1.0,
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"PreExposure": 0.0,
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"PostExposure": 0.0,
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"MinBrightness": 0.03,
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"MaxBrightness": 2.0,
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"HistogramLowPercent": 70.0,
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"HistogramHighPercent": 98.0
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},
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"CameraArtifacts": {
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"OverrideFlags": 9,
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"VignetteIntensity": 0.0,
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"VignetteColor": {
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"X": 0.0,
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"Y": 0.0,
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"Z": 0.001
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},
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"VignetteShapeFactor": 0.125,
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"GrainAmount": 0.0,
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"GrainParticleSize": 1.6,
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"GrainSpeed": 1.0,
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"ChromaticDistortion": 0.0,
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"ScreenFadeColor": {
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"R": 0.0,
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"G": 0.0,
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"B": 0.0,
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"A": 0.0
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}
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},
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"LensFlares": {
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"OverrideFlags": 0,
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"Intensity": 1.0,
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"Ghosts": 8,
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"HaloWidth": 0.16,
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"HaloIntensity": 0.666,
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"GhostDispersal": 0.3,
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"Distortion": 1.5,
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"ThresholdBias": -0.5,
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"ThresholdScale": 0.22,
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"LensDirt": null,
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"LensDirtIntensity": 1.0,
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"LensColor": null,
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"LensStar": null
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},
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"DepthOfField": {
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"OverrideFlags": 0,
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"Enabled": false,
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"BlurStrength": 1.0,
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"FocalDistance": 1700.0,
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"FocalRegion": 3000.0,
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"NearTransitionRange": 300.0,
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"FarTransitionRange": 500.0,
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"DepthLimit": 0.0,
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"BokehEnabled": true,
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"BokehSize": 25.0,
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"BokehBrightness": 1.0,
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"BokehShape": 1,
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"BokehShapeCustom": null,
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"BokehBrightnessThreshold": 3.0,
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"BokehBlurThreshold": 0.05,
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"BokehFalloff": 0.5,
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"BokehDepthCutoff": 1.5
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},
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"MotionBlur": {
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"OverrideFlags": 1,
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"Enabled": false,
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"Scale": 1.0,
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"SampleCount": 10,
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"MotionVectorsResolution": 2
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},
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"SSR": {
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"OverrideFlags": 1,
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"Intensity": 0.0,
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"DepthResolution": 2,
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"RayTracePassResolution": 2,
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"BRDFBias": 0.82,
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"RoughnessThreshold": 0.45,
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"WorldAntiSelfOcclusionBias": 0.1,
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"ResolvePassResolution": 1,
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"ResolveSamples": 4,
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"EdgeFadeFactor": 0.1,
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"FadeOutDistance": 5000.0,
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"FadeDistance": 500.0,
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"UseColorBufferMips": true,
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"TemporalEffect": true,
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"TemporalScale": 8.0,
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"TemporalResponse": 0.8
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},
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"AA": {
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"OverrideFlags": 1,
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"Mode": 0,
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"TAA_JitterSpread": 0.75,
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"TAA_Sharpness": 0.0,
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"TAA_StationaryBlending": 0.95,
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"TAA_MotionBlending": 0.4
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},
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"PostFxMaterials": {
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"Materials": null
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}
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}
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}
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}
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@@ -44,24 +44,19 @@ namespace Game
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{
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get
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{
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PostFxVolume postFx = Level.FindActor<PostFxVolume>();
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if (postFx != null)
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return postFx.CameraArtifacts.VignetteIntensity.ToString();
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return "";
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return Graphics.PostProcessSettings.CameraArtifacts.VignetteIntensity.ToString();
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}
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set
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{
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if (float.TryParse(value, out float valueFloat))
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{
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PostFxVolume postFx = Level.FindActor<PostFxVolume>();
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if (postFx != null)
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{
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valueFloat = Mathf.Clamp(valueFloat, 0.0f, 2.0f);
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valueFloat = Mathf.Clamp(valueFloat, 0.0f, 2.0f);
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CameraArtifactsSettings cameraArtifacts = postFx.CameraArtifacts;
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cameraArtifacts.VignetteIntensity = valueFloat;
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postFx.CameraArtifacts = cameraArtifacts;
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}
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PostProcessSettings postProcessSettings = Graphics.PostProcessSettings;
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CameraArtifactsSettings cameraArtifacts = postProcessSettings.CameraArtifacts;
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cameraArtifacts.VignetteIntensity = valueFloat;
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postProcessSettings.CameraArtifacts = cameraArtifacts;
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Graphics.PostProcessSettings = postProcessSettings;
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}
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}
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}
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@@ -208,18 +203,17 @@ namespace Game
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AssetManager.Globals.SetValue("Scene Lighting", boolValue);
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PostFxVolume postFx = Level.FindActor<PostFxVolume>();
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if (postFx != null)
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{
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AmbientOcclusionSettings aoSettings = postFx.AmbientOcclusion;
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/*aoSettings.OverrideFlags = (aoSettings.OverrideFlags & ~AmbientOcclusionSettingsOverride.Enabled) |
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(boolValue
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? AmbientOcclusionSettingsOverride.Enabled
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: 0 & AmbientOcclusionSettingsOverride.Enabled);
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*/
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aoSettings.Enabled = boolValue;
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postFx.AmbientOcclusion = aoSettings;
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}
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PostProcessSettings postProcessSettings = Graphics.PostProcessSettings;
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AmbientOcclusionSettings aoSettings = postProcessSettings.AmbientOcclusion;
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/*aoSettings.OverrideFlags = (aoSettings.OverrideFlags & ~AmbientOcclusionSettingsOverride.Enabled) |
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(boolValue
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? AmbientOcclusionSettingsOverride.Enabled
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: 0 & AmbientOcclusionSettingsOverride.Enabled);
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*/
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aoSettings.Enabled = boolValue;
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postProcessSettings.AmbientOcclusion = aoSettings;
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Graphics.PostProcessSettings = postProcessSettings;
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// TODO: disable GI
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Graphics.EnableGlobalSDF = boolValue;
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@@ -839,6 +839,8 @@ namespace Game
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childModel.Name = "Batch_" + kvp.Key.Path;
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childModel.Model = batchModel;
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//childModel.Position = geom.offset;
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sdfModels.Add(batchModel);
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}
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}
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Reference in New Issue
Block a user