netcode progress, improved handling of missing frames
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@@ -137,7 +137,7 @@ public class CameraRender : PostProcessEffect
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private bool lastRescale = false;
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public override void OnUpdate()
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{
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#if FLAX_EDITOR
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/*#if FLAX_EDITOR
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if (Input.GetKeyDown(KeyboardKeys.F7))
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{
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PhysicsSettings physicsSettings = GameSettings.Load<PhysicsSettings>();
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@@ -145,7 +145,7 @@ public class CameraRender : PostProcessEffect
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GameSettings.Save(physicsSettings);
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//GameSettings.Apply();
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}
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#endif
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#endif*/
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if (lastEnabled != camera.IsActive)
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{
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