netcode progress, improved handling of missing frames
This commit is contained in:
@@ -24,14 +24,17 @@ public static partial class NetworkManager
|
||||
|
||||
//var driver = Object.New(typeof(ENetDriver));
|
||||
//ClientNetworkDriver = null;
|
||||
NetworkLagDriver driver = Object.New<NetworkLagDriver>();
|
||||
driver.Lag = 0f;
|
||||
|
||||
//INetworkDriver driver = Object.New<ENetDriver>();
|
||||
INetworkDriver driver = Object.New<NetworkLagDriver>();
|
||||
if (driver is NetworkLagDriver networkLagDriver)
|
||||
networkLagDriver.Lag = 50.0f;
|
||||
ClientNetworkDriver = driver;
|
||||
|
||||
|
||||
client = NetworkPeer.CreatePeer(new NetworkConfig
|
||||
{
|
||||
NetworkDriver = driver,
|
||||
NetworkDriver = (Object)driver,
|
||||
ConnectionsLimit = MaximumClients,
|
||||
MessagePoolSize = 2048,
|
||||
MessageSize = MTU,
|
||||
|
||||
Reference in New Issue
Block a user