brush texture to material mapping and material changes

This commit is contained in:
GoaLitiuM
2021-08-22 22:21:55 +03:00
parent 7466590d4f
commit 995e9bdbce
55 changed files with 777 additions and 338 deletions

34
Assets/Maps/cube_q1.map Normal file
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@@ -0,0 +1,34 @@
// Game: Goake
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/common"
// brush 0
{
( 0 0 -16 ) ( 0 1 -16 ) ( 0 0 -15 ) common/slick2 0 0 0 4 4
( 0 0 -16 ) ( 0 0 -15 ) ( 1 0 -16 ) common/slick2 0 0 0 4 4
( 0 0 -512 ) ( 1 0 -512 ) ( 0 1 -512 ) common/slick2 0 0 0 4 4
( 80 64 0 ) ( 80 65 0 ) ( 81 64 0 ) common/slick2 0 0 0 4 4
( 80 512 0 ) ( 81 512 0 ) ( 80 512 1 ) common/slick2 0 0 0 4 4
( 512 64 0 ) ( 512 64 1 ) ( 512 65 0 ) common/slick2 0 0 0 4 4
}
// brush 1
{
( 128 384 128 ) ( 128 385 128 ) ( 128 384 129 ) common/slick2 0 0 0 1 1
( 128 384 128 ) ( 128 384 129 ) ( 129 384 128 ) common/slick2 0 0 0 1 1
( 128 384 128 ) ( 129 384 128 ) ( 128 385 128 ) common/slick2 0 0 0 1 1
( 192 448 192 ) ( 192 449 192 ) ( 193 448 192 ) common/slick2 0 0 0 1 1
( 192 448 192 ) ( 193 448 192 ) ( 192 448 193 ) common/slick2 0 0 0 1 1
( 192 448 192 ) ( 192 448 193 ) ( 192 449 192 ) common/slick2 0 0 0 1 1
}
// brush 2
{
( 256 384 128 ) ( 256 385 128 ) ( 256 384 129 ) common/slick2 0 0 90 1 1
( 256 384 128 ) ( 256 384 129 ) ( 257 384 128 ) common/slick2 0 0 90 1 1
( 256 384 128 ) ( 257 384 128 ) ( 256 385 128 ) common/slick2 0 0 90 1 1
( 320 448 192 ) ( 320 449 192 ) ( 321 448 192 ) common/slick2 0 0 90 1 1
( 320 448 192 ) ( 321 448 192 ) ( 320 448 193 ) common/slick2 0 0 90 1 1
( 320 448 192 ) ( 320 448 193 ) ( 320 449 192 ) common/slick2 0 0 90 1 1
}
}

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@@ -216,4 +216,63 @@
( 624 576.78980575614889 114.7520585344753 ) ( 625 576.78980575614889 114.7520585344753 ) ( 624 577.48446479013558 115.47139835693415 ) common/slick 0 0 180 1 1 0 0 0
( 704 626.60775672407669 177.85651027935376 ) ( 704 625.88841691338689 178.5511686390937 ) ( 704 627.30241508381675 178.57585009004364 ) common/slick -32 0 0 1 1 0 0 0
}
// brush 24
{
( -128 352 32 ) ( -128 353 32 ) ( -128 352 33 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -32 352 32 ) ( -32 352 33 ) ( -31 352 32 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -32 352 32 ) ( -31 352 32 ) ( -32 353 32 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( 32 416 160 ) ( 32 417 160 ) ( 33 416 160 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( 32 416 48 ) ( 33 416 48 ) ( 32 416 49 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( 32 416 48 ) ( 32 416 49 ) ( 32 417 48 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
}
// brush 25
{
( -784 432 48 ) ( -784 433 48 ) ( -784 432 49 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -336 432 48 ) ( -336 432 49 ) ( -335 432 48 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -336 432 48 ) ( -335 432 48 ) ( -336 433 48 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -224 560 64 ) ( -224 561 64 ) ( -223 560 64 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -224 720 64 ) ( -223 720 64 ) ( -224 720 65 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -304 560 64 ) ( -304 560 65 ) ( -304 561 64 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
}
// brush 26
{
( -608 720 48 ) ( -608 721 48 ) ( -608 720 49 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -576 720 48 ) ( -576 720 49 ) ( -575 720 48 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -576 720 16 ) ( -575 720 16 ) ( -576 721 16 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -176 832 64 ) ( -176 833 64 ) ( -175 832 64 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -176 864 64 ) ( -175 864 64 ) ( -176 864 65 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -144 832 64 ) ( -144 832 65 ) ( -144 833 64 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
}
// brush 27
{
( -576 720 64 ) ( -576 721 64 ) ( -576 720 65 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -576 720 64 ) ( -576 720 65 ) ( -575 720 64 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -576 720 64 ) ( -575 720 64 ) ( -576 721 64 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -176 832 128 ) ( -176 833 128 ) ( -175 832 128 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -176 832 80 ) ( -175 832 80 ) ( -176 832 81 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -304 832 80 ) ( -304 832 81 ) ( -304 833 80 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
}
// brush 28
{
( -576 720 128 ) ( -576 721 128 ) ( -576 720 129 ) dev/dev_128_red 0 0 0 0.0625 0.0625 0 0 0
( -576 720 128 ) ( -576 720 129 ) ( -575 720 128 ) dev/dev_128_red 0 0 0 0.0625 0.0625 0 0 0
( -576 720 128 ) ( -575 720 128 ) ( -576 721 128 ) dev/dev_128_red 0 0 0 0.0625 0.0625 0 0 0
( -464 832 224 ) ( -464 833 224 ) ( -463 832 224 ) dev/dev_128_red 0 0 0 0.0625 0.0625 0 0 0
( -464 832 144 ) ( -463 832 144 ) ( -464 832 145 ) dev/dev_128_red 0 0 0 0.0625 0.0625 0 0 0
( -464 832 144 ) ( -464 832 145 ) ( -464 833 144 ) dev/dev_128_red 0 0 0 0.0625 0.0625 0 0 0
}
// brush 29
{
( -464 720 128 ) ( -464 721 128 ) ( -464 720 129 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -464 720 128 ) ( -464 720 129 ) ( -463 720 128 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -464 720 128 ) ( -463 720 128 ) ( -464 721 128 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -304 832 224 ) ( -304 833 224 ) ( -303 832 224 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -304 832 144 ) ( -303 832 144 ) ( -304 832 145 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
( -304 832 144 ) ( -304 832 145 ) ( -304 833 144 ) dev/dev_128_gray 0 0 0 0.0625 0.0625 0 0 0
}
}
// entity 1
{
"classname" "info_player_deathmatch"
"origin" "-368 544 120"
}

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@@ -0,0 +1,35 @@
// Game: Goake
// Format: Valve
// entity 0
{
"classname" "worldspawn"
"mapversion" "220"
"_tb_textures" "textures/common"
// brush 0
{
( 0 0 -32 ) ( 0 1 -32 ) ( 0 0 -31 ) common/slick2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 4 4
( 0 0 -32 ) ( 0 0 -31 ) ( 1 0 -32 ) common/slick2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 4 4
( 0 0 -512 ) ( 1 0 -512 ) ( 0 1 -512 ) common/slick2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 4 4
( 128 128 0 ) ( 128 129 0 ) ( 129 128 0 ) common/slick2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 4 4
( 128 512 0 ) ( 129 512 0 ) ( 128 512 1 ) common/slick2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 4 4
( 512 128 0 ) ( 512 128 1 ) ( 512 129 0 ) common/slick2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 4 4
}
// brush 1
{
( 128 320 128 ) ( 128 321 128 ) ( 128 320 129 ) common/slick2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 320 128 ) ( 128 320 129 ) ( 129 320 128 ) common/slick2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 128 320 128 ) ( 129 320 128 ) ( 128 321 128 ) common/slick2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 384 192 ) ( 192 385 192 ) ( 193 384 192 ) common/slick2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 384 192 ) ( 193 384 192 ) ( 192 384 193 ) common/slick2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 192 384 192 ) ( 192 384 193 ) ( 192 385 192 ) common/slick2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( 256 320 128 ) ( 256 321 128 ) ( 256 320 129 ) common/slick2 [ 0 4.37114e-08 -1 0 ] [ 0 1 4.37114e-08 0 ] 90 1 1
( 256 320 128 ) ( 256 320 129 ) ( 257 320 128 ) common/slick2 [ -4.37114e-08 0 -1 0 ] [ -1 0 4.37114e-08 0 ] 90 1 1
( 256 320 128 ) ( 257 320 128 ) ( 256 321 128 ) common/slick2 [ 4.37114e-08 -1 0 0 ] [ 1 4.37114e-08 0 0 ] 90 1 1
( 320 384 192 ) ( 320 385 192 ) ( 321 384 192 ) common/slick2 [ -4.37114e-08 -1 0 0 ] [ -1 4.37114e-08 0 0 ] 90 1 1
( 320 384 192 ) ( 321 384 192 ) ( 320 384 193 ) common/slick2 [ 4.37114e-08 0 -1 0 ] [ 1 0 4.37114e-08 0 ] 90 1 1
( 320 384 192 ) ( 320 384 193 ) ( 320 385 192 ) common/slick2 [ 0 -4.37114e-08 -1 0 ] [ 0 -1 4.37114e-08 0 ] 90 1 1
}
}