new logo, AO and vsync console commands, GI test area
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@@ -2,6 +2,7 @@
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using System.IO;
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using System.Linq;
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using FidelityFX;
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using FlaxEditor.Content.Settings;
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using FlaxEngine;
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namespace Game
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@@ -202,7 +203,25 @@ namespace Game
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boolValue = valueFloat != 0f;
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AssetManager.Globals.SetValue("Scene Lighting", boolValue);
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AmbientOcclusion = value;
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GlobalIllumination = value;
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}
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}
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[ConsoleVariable("r_ambientocclusion")]
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public static string AmbientOcclusion
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{
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get
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{
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return Graphics.PostProcessSettings.AmbientOcclusion.Enabled ? "1" : "0";
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}
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set
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{
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bool boolValue = false;
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if (int.TryParse(value, out int intValue))
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boolValue = intValue != 0;
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else if (float.TryParse(value, out float valueFloat))
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boolValue = valueFloat != 0f;
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PostProcessSettings postProcessSettings = Graphics.PostProcessSettings;
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AmbientOcclusionSettings aoSettings = postProcessSettings.AmbientOcclusion;
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@@ -214,14 +233,25 @@ namespace Game
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aoSettings.Enabled = boolValue;
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postProcessSettings.AmbientOcclusion = aoSettings;
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}
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}
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GlobalIlluminationSettings giSettings = postProcessSettings.GlobalIllumination;
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giSettings.Mode = boolValue ? GlobalIlluminationMode.DDGI : GlobalIlluminationMode.None;
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postProcessSettings.GlobalIllumination = giSettings;
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[ConsoleVariable("r_vsync")]
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public static string Vsync
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{
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get
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{
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return Graphics.UseVSync ? "1" : "0";
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}
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set
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{
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bool boolValue = false;
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if (int.TryParse(value, out int intValue))
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boolValue = intValue != 0;
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else if (float.TryParse(value, out float valueFloat))
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boolValue = valueFloat != 0f;
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Graphics.PostProcessSettings = postProcessSettings;
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//Graphics.EnableGlobalSDF = boolValue;
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Graphics.UseVSync = boolValue;
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}
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}
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@@ -241,11 +271,14 @@ namespace Game
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boolValue = valueFloat != 0f;
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PostProcessSettings postProcessSettings = Graphics.PostProcessSettings;
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GlobalIlluminationSettings giSettings = postProcessSettings.GlobalIllumination;
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giSettings.Mode = boolValue ? GlobalIlluminationMode.DDGI : GlobalIlluminationMode.None;
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postProcessSettings.GlobalIllumination = giSettings;
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Graphics.PostProcessSettings = postProcessSettings;
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Graphics.EnableGlobalSDF = boolValue;
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}
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}
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@@ -286,6 +319,13 @@ namespace Game
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playerActor.GetScript<PlayerMovement>().SetInput(demoPath);
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}
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private static Action timeDemoUpdate = null;
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private static void TimeDemoOnUpdate()
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{
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if (timeDemoUpdate != null)
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timeDemoUpdate();
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}
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[ConsoleCommand("timedemo")]
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public static void TimeDemoCommand(string[] text)
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{
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@@ -304,21 +344,20 @@ namespace Game
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if (File.Exists(demoPath))
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playerMovement.SetInput(demoPath);
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Action onUpdate = () => {};
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//bool lastPlaying = true;
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float accumTime = 0f;
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int accumTimes = 0;
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onUpdate = () =>
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timeDemoUpdate = () =>
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{
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if (playerMovement)
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{
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var input = playerMovement.input as PlayerInputDemo;
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if (input != null)
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{
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if (!input.IsPlaying)
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{
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Console.Print($"demo ended, time: {accumTimes} frames, avg: {(accumTime/(float)accumTimes)*1000.0f}");
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Scripting.Update -= onUpdate;
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timeDemoUpdate = null;
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return;
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}
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@@ -327,12 +366,12 @@ namespace Game
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accumTime += Time.DeltaTime;
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accumTimes++;
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//input.IsPlaying
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}
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}
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};
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Scripting.Update += onUpdate;
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Scripting.Update -= TimeDemoOnUpdate;
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Scripting.Update += TimeDemoOnUpdate;
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}
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[ConsoleSubsystemInitializer]
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