large worlds engine compat refactor, change vector -> float

This commit is contained in:
2022-06-13 22:06:37 +03:00
parent 3b6b5686d0
commit a0d2b127de
18 changed files with 389 additions and 389 deletions

View File

@@ -146,13 +146,13 @@ namespace Game
_isEditing = oldEditing;
}
public override bool OnMouseDown(Vector2 location, MouseButton button)
public override bool OnMouseDown(Float2 location, MouseButton button)
{
base.OnMouseDown(location, button);
return true;
}
public override bool OnMouseWheel(Vector2 location, float delta)
public override bool OnMouseWheel(Float2 location, float delta)
{
return contentBox.OnMouseWheel(location, delta);
}