large worlds engine compat refactor, change vector -> float
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@@ -146,13 +146,13 @@ namespace Game
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_isEditing = oldEditing;
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}
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public override bool OnMouseDown(Vector2 location, MouseButton button)
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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base.OnMouseDown(location, button);
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return true;
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}
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public override bool OnMouseWheel(Vector2 location, float delta)
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public override bool OnMouseWheel(Float2 location, float delta)
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{
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return contentBox.OnMouseWheel(location, delta);
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}
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