large worlds engine compat refactor, change vector -> float

This commit is contained in:
2022-06-13 22:06:37 +03:00
parent 3b6b5686d0
commit a0d2b127de
18 changed files with 389 additions and 389 deletions

View File

@@ -73,17 +73,17 @@ namespace Game
(playerMovement.input as PlayerInputNetwork).currentState.input = inputState;
}
public void SetPosition(Vector3 newPosition)
public void SetPosition(Float3 newPosition)
{
Position = newPosition;
}
public void SetRotation(Vector3 eulerAngles)
public void SetRotation(Float3 eulerAngles)
{
playerMovement.ResetRotation(eulerAngles);
}
public void Teleport(Vector3 newPosition, Vector3 eulerAngles)
public void Teleport(Float3 newPosition, Float3 eulerAngles)
{
SetPosition(newPosition);
SetRotation(eulerAngles);