large worlds engine compat refactor, change vector -> float
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@@ -73,17 +73,17 @@ namespace Game
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(playerMovement.input as PlayerInputNetwork).currentState.input = inputState;
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}
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public void SetPosition(Vector3 newPosition)
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public void SetPosition(Float3 newPosition)
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{
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Position = newPosition;
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}
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public void SetRotation(Vector3 eulerAngles)
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public void SetRotation(Float3 eulerAngles)
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{
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playerMovement.ResetRotation(eulerAngles);
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}
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public void Teleport(Vector3 newPosition, Vector3 eulerAngles)
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public void Teleport(Float3 newPosition, Float3 eulerAngles)
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{
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SetPosition(newPosition);
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SetRotation(eulerAngles);
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