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@@ -488,7 +488,11 @@ namespace Game
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//else
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// FlaxEngine.Debug.Log("No WorldSpawn, loading map");
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FlaxEngine.Debug.Log("Loading map");
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bool oneMesh = false;
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bool useStaticBatching = StaticBatching;
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bool convexMesh = true;
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FlaxEngine.Debug.Log("Loading map, static batching: " + useStaticBatching);
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{
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string matBasePath = Path.Combine(AssetManager.ContentPath, "Materials");
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string assetPath = Path.Combine(matBasePath, "missing.flax");
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@@ -497,9 +501,7 @@ namespace Game
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ConcurrentBag<Model> sdfModels = new ConcurrentBag<Model>();
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bool oneMesh = false;
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bool useStaticBatching = StaticBatching;
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bool convexMesh = true;
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if (worldSpawnActor == null)
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{
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