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@@ -1,4 +1,5 @@
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using NUnit.Framework;
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using System.Runtime.Loader;
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using Console = Game.Console;
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namespace GoakeTests.ConsoleTests
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@@ -9,6 +10,7 @@ namespace GoakeTests.ConsoleTests
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public void Setup()
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{
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Console.Init();
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var asdf = AssemblyLoadContext.Default.Assemblies;
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}
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[TearDown]
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@@ -1,56 +1,30 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<IsPackable>false</IsPackable>
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<OutputType>Exe</OutputType>
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<ImplicitUsings>disable</ImplicitUsings>
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<TargetFrameworks>net7.0</TargetFrameworks>
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<IsPublishable>False</IsPublishable>
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<Configurations>Editor.Windows.Development;Game.Windows.Development;Release</Configurations>
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<Configurations>Game.Windows.Development;Game.Windows.Debug</Configurations>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net6.0|x64'">
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<WarningLevel>5</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net6.0|x64'">
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<WarningLevel>5</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net5.0-windows|x64'">
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net5.0-windows|x64'">
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Game.Windows.Development' ">
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<Optimize>true</Optimize>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Editor.Windows.Development' ">
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<DefineConstants>BUILD_DEVELOPMENT;PLATFORM_WINDOWS;FLAX_EDITOR;FLAX;FLAX_ASSERTIONS;FLAX_1;FLAX_1_5</DefineConstants>
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<DefineConstants>BUILD_DEVELOPMENT;PLATFORM_WINDOWS;FLAX_EDITOR;FLAX;FLAX_ASSERTIONS;USE_NETCORE;FLAX_1;FLAX_1_6;FLAX_1_1_OR_NEWER;FLAX_1_2_OR_NEWER;FLAX_1_3_OR_NEWER;FLAX_1_4_OR_NEWER;FLAX_1_5_OR_NEWER;FLAX_1_6_OR_NEWER</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Game.Windows.Development' ">
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<DefineConstants>BUILD_DEVELOPMENT;PLATFORM_WINDOWS;FLAX_GAME;FLAX;FLAX_ASSERTIONS;FLAX_1;FLAX_1_5</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<DefineConstants>BUILD_RELEASE;PLATFORM_WINDOWS;FLAX_GAME;FLAX;FLAX_ASSERTIONS;FLAX_1;FLAX_1_5</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>BUILD_DEVELOPMENT;PLATFORM_WINDOWS;FLAX_GAME;FLAX;FLAX_ASSERTIONS;USE_NETCORE;FLAX_1;FLAX_1_6;FLAX_1_1_OR_NEWER;FLAX_1_2_OR_NEWER;FLAX_1_3_OR_NEWER;FLAX_1_4_OR_NEWER;FLAX_1_5_OR_NEWER;FLAX_1_6_OR_NEWER</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
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<PackageReference Include="coverlet.collector" Version="3.0.2" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.4.2" />
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<PackageReference Include="coverlet.collector" Version="3.2.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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@@ -116,7 +116,7 @@ namespace GoakeTests.MapParser
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foreach (var ent in aerowalkRoot.entities)
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foreach (var brush in ent.brushes)
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{
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Q3MapImporter.TriangulateBrush(brush, out Vector3[] verts);
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Q3MapImporter.TriangulateBrush(brush, out Float3[] verts);
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Assert.IsTrue(verts.Length > 0);
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}
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}
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@@ -143,7 +143,7 @@ namespace GoakeTests.MapParser
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foreach (var ent in root.entities)
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foreach (var brush in ent.brushes)
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{
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Q3MapImporter.TriangulateBrush(brush, out Vector3[] verts);
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Q3MapImporter.TriangulateBrush(brush, out Float3[] verts);
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Assert.IsTrue(verts.Length > 0);
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}
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}
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