cleanup console stuff
This commit is contained in:
@@ -330,10 +330,10 @@ public class Q3MapImporter : Script
|
||||
#endif
|
||||
public override void OnStart()
|
||||
{
|
||||
sceneLighting = lastSceneLighting = EngineSubsystem.SceneLighting == "1";
|
||||
sceneShadows = lastSceneShadows = EngineSubsystem.SceneShadows == "1";
|
||||
staticBatching = lastStaticBatching = EngineSubsystem.StaticBatch == "1";
|
||||
globalIllumination = EngineSubsystem.GlobalIllumination == "1";
|
||||
sceneLighting = lastSceneLighting = EngineConsoleCommands.SceneLighting == "1";
|
||||
sceneShadows = lastSceneShadows = EngineConsoleCommands.SceneShadows == "1";
|
||||
staticBatching = lastStaticBatching = EngineConsoleCommands.StaticBatch == "1";
|
||||
globalIllumination = EngineConsoleCommands.GlobalIllumination == "1";
|
||||
|
||||
LoadMap(false);
|
||||
}
|
||||
@@ -350,25 +350,25 @@ public class Q3MapImporter : Script
|
||||
private bool globalIllumination = false;
|
||||
public override void OnUpdate()
|
||||
{
|
||||
sceneLighting = EngineSubsystem.SceneLighting == "1";
|
||||
sceneLighting = EngineConsoleCommands.SceneLighting == "1";
|
||||
if (lastSceneLighting != sceneLighting)
|
||||
{
|
||||
lastSceneLighting = sceneLighting;
|
||||
dirtyLights = true;
|
||||
}
|
||||
sceneShadows = EngineSubsystem.SceneShadows == "1";
|
||||
sceneShadows = EngineConsoleCommands.SceneShadows == "1";
|
||||
if (lastSceneShadows != sceneShadows)
|
||||
{
|
||||
lastSceneShadows = sceneShadows;
|
||||
dirtyLights = true;
|
||||
}
|
||||
var staticBatching = EngineSubsystem.StaticBatch == "1";
|
||||
var staticBatching = EngineConsoleCommands.StaticBatch == "1";
|
||||
if (lastStaticBatching != staticBatching)
|
||||
{
|
||||
lastStaticBatching = staticBatching;
|
||||
StaticBatching = staticBatching;
|
||||
}
|
||||
globalIllumination = EngineSubsystem.GlobalIllumination == "1";
|
||||
globalIllumination = EngineConsoleCommands.GlobalIllumination == "1";
|
||||
if (lastGlobalIllumination != globalIllumination)
|
||||
{
|
||||
lastGlobalIllumination = globalIllumination;
|
||||
|
||||
Reference in New Issue
Block a user