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@@ -286,7 +286,7 @@ public class PlayerMovement : Script
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//if (Input is PlayerInputDemo /*&& currentInputFrame2 >= currentInputFrame*/)
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// return;
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Input.SetFrame(worldStateManager.ClientFrame);
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Input.SetFrame(worldStateManager.Frame);
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Input.UpdateState();
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/*if (input.frame > 0)
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