_wip net
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using FlaxEngine;
|
||||
using FlaxEngine.Networking;
|
||||
using Console = Game.Console;
|
||||
@@ -137,7 +138,7 @@ namespace Game
|
||||
Console.Print($"Client({networkEvent.Sender.ConnectionId}) is trying to connect");
|
||||
try
|
||||
{
|
||||
IsServer = true;
|
||||
//IsServer = true;
|
||||
if (serverWorldStateManager.OnClientConnecting(networkEvent.Sender))
|
||||
{
|
||||
ConnectedClients.Add(networkEvent.Sender);
|
||||
@@ -151,7 +152,7 @@ namespace Game
|
||||
}
|
||||
finally
|
||||
{
|
||||
IsServer = false;
|
||||
//IsServer = false;
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -169,8 +170,8 @@ namespace Game
|
||||
{
|
||||
try
|
||||
{
|
||||
IsServer = true;
|
||||
OnNetworkMessage(ref networkEvent);
|
||||
//IsServer = true;
|
||||
OnNetworkMessage(ref networkEvent, CollectionsMarshal.AsSpan(OnServerMessageDelegates));
|
||||
|
||||
if (networkEvent.Message.Position > 0 &&
|
||||
networkEvent.Message.Position < networkEvent.Message.Length)
|
||||
@@ -194,7 +195,7 @@ namespace Game
|
||||
}
|
||||
finally
|
||||
{
|
||||
IsServer = false;
|
||||
//IsServer = false;
|
||||
server.RecycleMessage(networkEvent.Message);
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user