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@@ -1,7 +1,7 @@
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|
||||
}
|
||||
@@ -1,25 +1,26 @@
|
||||
{
|
||||
"ID": "4bd8a4cc460399b5f1975fbe0a668e3f",
|
||||
"TypeName": "FlaxEditor.Content.Settings.PhysicsSettings",
|
||||
"EngineBuild": 6331,
|
||||
"EngineBuild": 6510,
|
||||
"Data": {
|
||||
"DefaultGravity": {
|
||||
"X": 0.0,
|
||||
"Y": -800.0,
|
||||
"Z": 0.0
|
||||
},
|
||||
"QueriesHitTriggers": true,
|
||||
"TriangleMeshTriangleMinAreaThreshold": 5.0,
|
||||
"BounceThresholdVelocity": 200.0,
|
||||
"FrictionCombineMode": 0,
|
||||
"RestitutionCombineMode": 0,
|
||||
"DisableCCD": false,
|
||||
"EnableAdaptiveForce": false,
|
||||
"BroadPhaseType": 3,
|
||||
"SolverType": 0,
|
||||
"MaxDeltaTime": 0.1,
|
||||
"EnableSubstepping": false,
|
||||
"SubstepDeltaTime": 1E-05,
|
||||
"MaxSubsteps": 600,
|
||||
"SupportCookingAtRuntime": true,
|
||||
"TriangleMeshTriangleMinAreaThreshold": 5.0,
|
||||
"QueriesHitTriggers": true,
|
||||
"LayerMasks": [
|
||||
4294967295,
|
||||
4294967295,
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
// comment
|
||||
r_shadows 0
|
||||
r_shadows 1
|
||||
r_lighting 1
|
||||
cl_maxfps 0
|
||||
r_upscaling 0
|
||||
|
||||
@@ -51,7 +51,7 @@ public class CameraRender : PostProcessEffect
|
||||
public override void OnAwake()
|
||||
{
|
||||
viewModelHolder = Parent.Parent.Parent.Parent.GetChild("ViewModelHolder");
|
||||
if (useMainCamera)
|
||||
if (useMainCamera && viewModelHolder != null)
|
||||
{
|
||||
camera.IsActive = false;
|
||||
void foo(Actor actor)
|
||||
|
||||
@@ -204,6 +204,7 @@ public class ConsoleInstance : IDisposable
|
||||
// Initializes the Console system.
|
||||
internal void InitConsoleSubsystems()
|
||||
{
|
||||
return;
|
||||
#if USE_NETCORE
|
||||
var assemblies = Utils.GetAssemblies();
|
||||
#else
|
||||
|
||||
@@ -159,6 +159,9 @@ public class ConsoleScript : Script
|
||||
+ " long line in repeat a very very very long long long 4 line in repeat");
|
||||
Console.Print("another normal line");*/
|
||||
|
||||
//for (int i=0; i<10000; i++)
|
||||
// Debug.Log("a very very very long long long line in repeat a very very very long long long line in");
|
||||
|
||||
Debug.Logger.LogHandler.SendLog += OnSendLog;
|
||||
Debug.Logger.LogHandler.SendExceptionLog += OnSendExceptionLog;
|
||||
|
||||
|
||||
@@ -19,15 +19,7 @@ public static partial class NetworkManager
|
||||
public static bool ConnectServer(string serverAddress = "localhost", bool listenServer = false)
|
||||
{
|
||||
if (!listenServer)
|
||||
{
|
||||
Cleanup();
|
||||
//WorldStateManager.Init();
|
||||
clientWorldStateManager = new WorldStateManager(isClient: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
clientWorldStateManager = new WorldStateManager(isLocalClient: true);
|
||||
}
|
||||
ServerAddress = serverAddress;
|
||||
|
||||
//var driver = Object.New(typeof(ENetDriver));
|
||||
@@ -56,6 +48,17 @@ public static partial class NetworkManager
|
||||
Console.Print("Failed to connect to the server.");
|
||||
return false;
|
||||
}
|
||||
Debug.Log("Connected...");
|
||||
|
||||
if (!listenServer)
|
||||
{
|
||||
//WorldStateManager.Init();
|
||||
clientWorldStateManager = new WorldStateManager(isClient: true);
|
||||
}
|
||||
else
|
||||
{
|
||||
clientWorldStateManager = new WorldStateManager(isLocalClient: true);
|
||||
}
|
||||
|
||||
Scripting.FixedUpdate += OnClientNetworkUpdate;
|
||||
if (!listenServer)
|
||||
|
||||
@@ -99,6 +99,8 @@ public class WorldStateManager
|
||||
else
|
||||
NetworkManager.RegisterClientMessageCallback(OnMessage);
|
||||
|
||||
Debug.Log($"WorldStateManager Init is server: {IsServer}");
|
||||
Debug.Log($"WorldStateManager Init is local client: {IsLocalClient}");
|
||||
|
||||
PhysicsScene localPhysicsScene = Physics.FindOrCreateScene(IsLocalClient ? "ClientPhysicsScene" : "ServerPhysicsScene");
|
||||
|
||||
@@ -158,7 +160,7 @@ public class WorldStateManager
|
||||
|
||||
var importer = FlaxEngine.Object.New<Q3MapImporter>();
|
||||
importer.mapPath = @"C:\dev\GoakeFlax\Assets\Maps\aerowalk.map";
|
||||
importer.LoadCollidersOnly = false;//IsServer;
|
||||
importer.LoadCollidersOnly = IsServer;
|
||||
importer.Parent = scene;
|
||||
|
||||
//importer.Enabled = true;
|
||||
@@ -182,6 +184,13 @@ public class WorldStateManager
|
||||
{
|
||||
FlaxEngine.Object.Destroy(player);
|
||||
}
|
||||
|
||||
if (scene)
|
||||
{
|
||||
if (Level.UnloadScene(scene))
|
||||
throw new Exception("Failed to unload scene");
|
||||
scene = null;
|
||||
}
|
||||
}
|
||||
|
||||
private PlayerFrame GetPlayerFrame(uint playerIndex, ulong playerFrameIndex)
|
||||
@@ -256,7 +265,9 @@ public class WorldStateManager
|
||||
//PlayerInputState inputState = playerMovement.input.GetCurrentInputState();
|
||||
var playerFrame = playerLastFrame[playerId];
|
||||
if (!playerMovement.input.GetState(playerFrame, out var inputState, out var actorState))
|
||||
Console.Print("send input failure to client");
|
||||
{
|
||||
//Console.Print("send input failure to client");
|
||||
}
|
||||
|
||||
{
|
||||
NetworkMessage message = NetworkManager.ServerBeginSendMessage();
|
||||
|
||||
@@ -53,7 +53,7 @@ public class PerformanceWidget : Script
|
||||
|
||||
StringBuilder text = new StringBuilder(10);
|
||||
|
||||
#if false
|
||||
#if true
|
||||
long triangles = 0;
|
||||
long drawCalls = 0;
|
||||
|
||||
@@ -67,7 +67,7 @@ public class PerformanceWidget : Script
|
||||
#endif
|
||||
|
||||
text.AppendLine($"{triangles} tris\n {drawCalls} drawcalls");
|
||||
text.AppendLine($"{(int)Math.Round(1.0f / updateTimeAvg2)}fps2\n");
|
||||
text.AppendLine($"{(int)Math.Round(1.0f / updateTimeAvg2)}fps2");
|
||||
#endif
|
||||
text.Append($"{(int)Math.Round(1.0f / updateTimeAvg)}fps");
|
||||
|
||||
|
||||
@@ -512,7 +512,6 @@ public class Q3MapImporter : Script
|
||||
bool useStaticBatching = StaticBatching && !LoadCollidersOnly;
|
||||
bool convexMesh = true;
|
||||
|
||||
|
||||
FlaxEngine.Debug.Log("Loading map, static batching: " + useStaticBatching);
|
||||
{
|
||||
string matBasePath = Path.Combine(AssetManager.ContentPath, "Materials");
|
||||
@@ -1317,6 +1316,19 @@ public class Q3MapImporter : Script
|
||||
Console.Print($"Generated level SDF in {sw2.Elapsed.TotalMilliseconds}ms");
|
||||
});
|
||||
}
|
||||
|
||||
//Content.AssetDisposing += Content_AssetDisposing;
|
||||
//Content.AssetReloading += Content_AssetReloading;
|
||||
}
|
||||
|
||||
private void Content_AssetReloading(Asset obj)
|
||||
{
|
||||
Debug.Log("asset reload: " + obj.Path + $" ({obj.TypeName})");
|
||||
}
|
||||
|
||||
private void Content_AssetDisposing(Asset obj)
|
||||
{
|
||||
Debug.Log("asset disposing: " + obj.Path + $" ({obj.TypeName})");
|
||||
}
|
||||
|
||||
private void ParseLight(MapEntity entity, ref int lightIndex)
|
||||
@@ -1395,6 +1407,10 @@ public class Q3MapImporter : Script
|
||||
light.ShadowsDistance = 500f;
|
||||
light.ShadowsDepthBias = 0.027f;//0.005f;
|
||||
|
||||
#if FLAX_1_9_OR_NEWER
|
||||
light.ShadowsUpdateRate = 0.0f;
|
||||
#endif
|
||||
|
||||
int preset = 3;
|
||||
if (preset == 0) // most accurate?, huge radius and low performance
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user