fixes
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@@ -184,19 +184,24 @@ public class PlayerMovement : Script
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PlayerId = playerId;
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bool isServerScene = Scene.Name == "ServerScene";
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if (isServerScene)
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worldStateManager = NetworkManager.serverWorldStateManager;
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else
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worldStateManager = NetworkManager.clientWorldStateManager;
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if (PlayerId == NetworkManager.LocalPlayerClientId && !isServerScene)//if (NetworkReplicator.GetObjectRole(this.Parent) == NetworkObjectRole.OwnedAuthoritative)// if (playerId == NetworkManager.LocalPlayerClientId)
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{
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Console.Print("local player?: " + playerId.ToString());
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//string demoPath = System.IO.Path.Combine(AssetManager.DemoPath, $"{DateTimeOffset.Now.UtcTicks}.gdem");
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//input = new PlayerInputLocal(playerActor, demoPath); // TODO: support recording
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Input = new PlayerInput2();//new PlayerInputLocal(playerActor);
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worldStateManager = NetworkManager.serverWorldStateManager;
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}
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else
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{
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Console.Print("network player: " + playerId.ToString());
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Input = new PlayerInputNetwork2();
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worldStateManager = NetworkManager.clientWorldStateManager;
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Input = new PlayerInputNetwork2(playerId, worldStateManager);
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}
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Assert.IsTrue(worldStateManager != null);
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}
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@@ -281,6 +286,7 @@ public class PlayerMovement : Script
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//if (Input is PlayerInputDemo /*&& currentInputFrame2 >= currentInputFrame*/)
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// return;
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Input.SetFrame(worldStateManager.ClientFrame);
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Input.UpdateState();
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/*if (input.frame > 0)
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@@ -340,7 +346,7 @@ public class PlayerMovement : Script
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//Input.OnFixedUpdate();
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PlayerInputState2 inputState = Input.GetState();
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if (Input is PlayerInputNetwork2)
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if (false && Input is PlayerInputNetwork2)
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{
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#if false
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bool canpredict = true;
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@@ -620,7 +626,7 @@ public class PlayerMovement : Script
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//Console.Print($"recording frame {input.frame}, client: {GameModeManager.ClientFrame}, server: {GameModeManager.ServerFrame}");
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worldStateManager.RecordPlayerInput(PlayerId, worldStateManager.Frame, inputState, movementState); // MAYBE?
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//Input.OnEndFrame();
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Input.ResetState();
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}
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if (movementState.position.Length < 0.1)
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