weapon rendering (camera stack based)
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@@ -1,7 +1,7 @@
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{
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"ID": "4bd8a4cc460399b5f1975fbe0a668e3f",
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"TypeName": "FlaxEditor.Content.Settings.PhysicsSettings",
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"EngineBuild": 6330,
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"EngineBuild": 6331,
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"Data": {
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"DefaultGravity": {
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"X": 0.0,
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