weapon rendering (camera stack based)
This commit is contained in:
@@ -12,20 +12,20 @@ public class Game : GameModule
|
||||
base.Init();
|
||||
|
||||
// C#-only scripting
|
||||
BuildCSharp = true;
|
||||
BuildNativeCode = false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Setup(BuildOptions options)
|
||||
{
|
||||
//options.PublicDependencies.Add("Cabrito");
|
||||
//options.PrivateDependencies.Add("Cabrito");
|
||||
options.ScriptingAPI.IgnoreMissingDocumentationWarnings = true;
|
||||
//options.CompileEnv.PreprocessorDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
|
||||
//options.PublicDefinitions.Add("COMPILE_WITH_CSG_BUILDER");
|
||||
|
||||
options.PublicDependencies.Add("FidelityFXFSR");
|
||||
|
||||
|
||||
base.Setup(options);
|
||||
|
||||
// Here you can modify the build options for your game module
|
||||
|
||||
Reference in New Issue
Block a user