reformat code + level load events

This commit is contained in:
2022-05-05 18:52:53 +03:00
parent 8762138fe3
commit fe443b9f50
38 changed files with 6380 additions and 6408 deletions

View File

@@ -2,6 +2,5 @@
{
public abstract class GameMode
{
}
}

View File

@@ -1,5 +1,7 @@
using Cabrito;
using System;
using FlaxEngine;
using FlaxEngine.Networking;
using Console = Cabrito.Console;
namespace Game
{
@@ -8,6 +10,19 @@ namespace Game
public static void Init()
{
NetworkManager.OnMessage += OnClientConnected;
Level.SceneLoaded += OnLevelLoaded;
Console.Print("level was loaded: " + Level.IsAnySceneLoaded);
}
public static void Cleanup()
{
NetworkManager.OnMessage -= OnClientConnected;
Level.SceneLoaded -= OnLevelLoaded;
}
public static void OnLevelLoaded(Scene scene, Guid assetGuid)
{
Console.Print("level loaded");
}
public static bool OnClientConnected(NetworkMessage message)