reformat code + level load events
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@@ -2,6 +2,5 @@
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{
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public abstract class GameMode
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{
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}
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}
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@@ -1,5 +1,7 @@
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using Cabrito;
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using System;
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using FlaxEngine;
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using FlaxEngine.Networking;
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using Console = Cabrito.Console;
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namespace Game
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{
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@@ -8,6 +10,19 @@ namespace Game
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public static void Init()
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{
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NetworkManager.OnMessage += OnClientConnected;
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Level.SceneLoaded += OnLevelLoaded;
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Console.Print("level was loaded: " + Level.IsAnySceneLoaded);
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}
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public static void Cleanup()
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{
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NetworkManager.OnMessage -= OnClientConnected;
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Level.SceneLoaded -= OnLevelLoaded;
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}
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public static void OnLevelLoaded(Scene scene, Guid assetGuid)
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{
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Console.Print("level loaded");
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}
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public static bool OnClientConnected(NetworkMessage message)
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