reformat code + level load events

This commit is contained in:
2022-05-05 18:52:53 +03:00
parent 8762138fe3
commit fe443b9f50
38 changed files with 6380 additions and 6408 deletions

View File

@@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using FlaxEngine;
using Console = Cabrito.Console;
#if FLAX_EDITOR
using FlaxEditor;
#endif
@@ -11,51 +9,51 @@ namespace Game
{
public class NetworkManagerPlugin : GamePlugin
{
public override void Initialize()
{
base.Initialize();
Debug.Log("NetworkManagerPlugin Initialize");
Console.Init();
NetworkManager.Init();
Level.SceneLoaded += (scene, guid) => Console.Print("scene loaded: " + scene.Name);
}
public override void Deinitialize()
{
base.Deinitialize();
Debug.Log("NetworkManagerPlugin Deinitialize");
}
public static PluginDescription DescriptionInternal = new PluginDescription()
public static PluginDescription DescriptionInternal = new PluginDescription
{
Author = "Ari Vuollet",
Name = "NetworkManager",
Description = "NetworkManager for Goake",
Version = Version.Parse("0.1.0"),
IsAlpha = true,
Category = "Game",
Category = "Game"
};
public override void Initialize()
{
base.Initialize();
Debug.Log("NetworkManagerPlugin Initialize");
Console.Init();
NetworkManager.Init();
}
public override void Deinitialize()
{
base.Deinitialize();
Debug.Log("NetworkManagerPlugin Deinitialize");
}
}
#if FLAX_EDITOR
public class NetworkManagerEditorPlugin : EditorPlugin
{
public override void Initialize()
{
Debug.Log("NetworkManagerEditorPlugin Initialize");
Console.Init();
}
public class NetworkManagerEditorPlugin : EditorPlugin
{
public override PluginDescription Description => NetworkManagerPlugin.DescriptionInternal;
public override void Deinitialize()
{
Debug.Log("NetworkManagerEditorPlugin Deinitialize");
}
public override Type GamePluginType => typeof(NetworkManagerPlugin);
public override PluginDescription Description => NetworkManagerPlugin.DescriptionInternal;
public override void Initialize()
{
Debug.Log("NetworkManagerEditorPlugin Initialize");
Console.Init();
public override Type GamePluginType => typeof(NetworkManagerPlugin);
}
NetworkManager.Init();
}
public override void Deinitialize()
{
Debug.Log("NetworkManagerEditorPlugin Deinitialize");
}
}
#endif
}