using Flax.Build; public class GameEditorTarget : GameProjectEditorTarget { /// public override void Init() { base.Init(); Architectures = new TargetArchitecture[] { TargetArchitecture.x64, TargetArchitecture.ARM64 }; Platforms = new TargetPlatform[] { TargetPlatform.Windows, TargetPlatform.Linux }; Modules.Add("Game"); } }