// Game: Goake // Format: Valve // entity 0 { "classname" "worldspawn" "mapversion" "220" "_tb_textures" "textures/common" // brush 0 { ( 0 0 -32 ) ( 0 1 -32 ) ( 0 0 -31 ) common/slick2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 4 4 ( 0 0 -32 ) ( 0 0 -31 ) ( 1 0 -32 ) common/slick2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 4 4 ( 0 0 -512 ) ( 1 0 -512 ) ( 0 1 -512 ) common/slick2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 4 4 ( 128 128 0 ) ( 128 129 0 ) ( 129 128 0 ) common/slick2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 4 4 ( 128 512 0 ) ( 129 512 0 ) ( 128 512 1 ) common/slick2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 4 4 ( 512 128 0 ) ( 512 128 1 ) ( 512 129 0 ) common/slick2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 4 4 } // brush 1 { ( 128 320 128 ) ( 128 321 128 ) ( 128 320 129 ) common/slick2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 128 320 128 ) ( 128 320 129 ) ( 129 320 128 ) common/slick2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 128 320 128 ) ( 129 320 128 ) ( 128 321 128 ) common/slick2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 384 192 ) ( 192 385 192 ) ( 193 384 192 ) common/slick2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 192 384 192 ) ( 193 384 192 ) ( 192 384 193 ) common/slick2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 192 384 192 ) ( 192 384 193 ) ( 192 385 192 ) common/slick2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( 256 320 128 ) ( 256 321 128 ) ( 256 320 129 ) common/slick2 [ 0 4.37114e-08 -1 0 ] [ 0 1 4.37114e-08 0 ] 90 1 1 ( 256 320 128 ) ( 256 320 129 ) ( 257 320 128 ) common/slick2 [ -4.37114e-08 0 -1 0 ] [ -1 0 4.37114e-08 0 ] 90 1 1 ( 256 320 128 ) ( 257 320 128 ) ( 256 321 128 ) common/slick2 [ 4.37114e-08 -1 0 0 ] [ 1 4.37114e-08 0 0 ] 90 1 1 ( 320 384 192 ) ( 320 385 192 ) ( 321 384 192 ) common/slick2 [ -4.37114e-08 -1 0 0 ] [ -1 4.37114e-08 0 0 ] 90 1 1 ( 320 384 192 ) ( 321 384 192 ) ( 320 384 193 ) common/slick2 [ 4.37114e-08 0 -1 0 ] [ 1 0 4.37114e-08 0 ] 90 1 1 ( 320 384 192 ) ( 320 384 193 ) ( 320 385 192 ) common/slick2 [ 0 -4.37114e-08 -1 0 ] [ 0 -1 4.37114e-08 0 ] 90 1 1 } }