using System.Collections.Generic; using FlaxEngine; using Cabrito; namespace Game { public static class InputManager { public static bool GetAction(string name) { if (Console.IsOpen) return false; return Input.GetAction(name); } public static float GetAxis(string name) { if (Console.IsOpen) return 0.0f; return Input.GetAxis(name); } public static float GetAxisRaw(string name) { if (Console.IsOpen) return 0.0f; return Input.GetAxisRaw(name); } } }