using Flax.Build; public class GameTarget : GameProjectTarget { /// public override void Init() { base.Init(); OutputName = "Goake"; Win32ResourceFile = @"C:\dev\GoakeFlax\Source\goake.rc"; IsPreBuilt = false; Architectures = new TargetArchitecture[] { TargetArchitecture.x64 }; Platforms = new TargetPlatform[] { TargetPlatform.Windows }; LinkType = TargetLinkType.Monolithic; if (LinkType == TargetLinkType.Monolithic) { Modules.Add("Main"); OutputType = TargetOutputType.Executable; } Modules.Add("Game"); Modules.Add("FidelityFXFSR"); } }