// Game: Goake // Format: Quake3 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/common;textures/dev" // brush 0 { ( 0 576 -32 ) ( 0 577 -32 ) ( 0 576 -31 ) common/slick 0 0 0 4 4 0 0 0 ( 224 0 -32 ) ( 224 0 -31 ) ( 225 0 -32 ) common/slick 0 0 0 4 4 0 0 0 ( 224 576 -512 ) ( 225 576 -512 ) ( 224 577 -512 ) common/slick 0 0 0 4 4 0 0 0 ( 256 608 0 ) ( 256 609 0 ) ( 257 608 0 ) common/slick 0 0 0 4 4 0 0 0 ( 256 512 -16 ) ( 257 512 -16 ) ( 256 512 -15 ) common/slick 0 0 0 4 4 0 0 0 ( 512 608 -16 ) ( 512 608 -15 ) ( 512 609 -16 ) common/slick 0 0 0 4 4 0 0 0 } // brush 1 { ( -64 -64 16 ) ( -64 -63 16 ) ( -64 -64 17 ) common/slick 0 0 0 1 1 0 0 0 ( -64 -64 16 ) ( -64 -64 17 ) ( -63 -64 16 ) common/slick 0 0 0 1 1 0 0 0 ( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) common/slick 0 0 0 1 1 0 0 0 ( 64 64 48 ) ( 64 65 48 ) ( 65 64 48 ) common/slick 0 0 0 1 1 0 0 0 ( 64 64 48 ) ( 65 64 48 ) ( 64 64 49 ) common/slick 0 0 0 1 1 0 0 0 ( 64 64 48 ) ( 64 64 49 ) ( 64 65 48 ) common/slick 0 0 0 1 1 0 0 0 } // brush 2 { ( -32 -32 48 ) ( -32 32 48 ) ( 0 0 80 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 80 ) ( 32 -32 48 ) ( -32 -32 48 ) common/slick 0 0 0 1 1 0 0 0 ( 32 32 48 ) ( -32 32 48 ) ( -32 -32 48 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 80 ) ( -32 32 48 ) ( 32 32 48 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 80 ) ( 32 32 48 ) ( 32 -32 48 ) common/slick 0 0 0 1 1 0 0 0 } // brush 3 { ( 0 0 80 ) ( -32 32 112 ) ( -32 -32 112 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 80 ) ( -32 -32 112 ) ( 32 -32 112 ) common/slick 0 0 0 1 1 0 0 0 ( -32 32 112 ) ( 32 32 112 ) ( 32 -32 112 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 80 ) ( 32 32 112 ) ( -32 32 112 ) common/slick 0 0 0 1 1 0 0 0 ( 32 -32 112 ) ( 32 32 112 ) ( 0 0 80 ) common/slick 0 0 0 1 1 0 0 0 } }