//#define COMPILE_WITH_DLSS using Flax.Build; public class GameEditorTarget : GameProjectEditorTarget { private bool UseDLSS = false; /// public override void Init() { base.Init(); Architectures = new TargetArchitecture[] { TargetArchitecture.x64 }; Platforms = new TargetPlatform[] { TargetPlatform.Windows }; Modules.Add("Game"); //Modules.Add("FidelityFXFSR"); #if COMPILE_WITH_DLSS //Modules.Add("DLSS"); #endif } }