using System; using System.Collections.Generic; using FlaxEngine; namespace Game { /// /// List of supported materials for loaded levels. /// Maps the given texture/shader name to Flax Material/MaterialInstance. /// public class BrushMaterialList { [EditorDisplay(name: "Material Assets")] public BrushMaterialListEntry[] materialAssets; } public struct BrushMaterialListEntry { [EditorOrder(1)] [EditorDisplay(name: "Name")] public string name; [EditorOrder(2)] [EditorDisplay(name: "Material")] public MaterialBase asset; } }