// Game: Goake // Format: Quake3 // entity 0 { "classname" "worldspawn" "_tb_textures" "textures/common;textures/dev" // brush 0 { ( 0 576 -32 ) ( 0 577 -32 ) ( 0 576 -31 ) common/slick 0 0 0 4 4 0 0 0 ( 224 0 -32 ) ( 224 0 -31 ) ( 225 0 -32 ) common/slick 0 0 0 4 4 0 0 0 ( 224 576 -512 ) ( 225 576 -512 ) ( 224 577 -512 ) common/slick 0 0 0 4 4 0 0 0 ( 256 608 0 ) ( 256 609 0 ) ( 257 608 0 ) common/slick 0 0 0 4 4 0 0 0 ( 256 512 -16 ) ( 257 512 -16 ) ( 256 512 -15 ) common/slick 0 0 0 4 4 0 0 0 ( 512 608 -16 ) ( 512 608 -15 ) ( 512 609 -16 ) common/slick 0 0 0 4 4 0 0 0 } // brush 1 { ( -64 -64 16 ) ( -64 -63 16 ) ( -64 -64 17 ) common/slick 0 0 0 1 1 0 0 0 ( -64 -64 16 ) ( -64 -64 17 ) ( -63 -64 16 ) common/slick 0 0 0 1 1 0 0 0 ( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) common/slick 0 0 0 1 1 0 0 0 ( 64 64 48 ) ( 64 65 48 ) ( 65 64 48 ) common/slick 0 0 0 1 1 0 0 0 ( 64 64 48 ) ( 65 64 48 ) ( 64 64 49 ) common/slick 0 0 0 1 1 0 0 0 ( 64 64 48 ) ( 64 64 49 ) ( 64 65 48 ) common/slick 0 0 0 1 1 0 0 0 } // brush 2 { ( -32 -32 112 ) ( -32 32 112 ) ( 0 0 144 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 144 ) ( 32 -32 112 ) ( -32 -32 112 ) common/slick 0 0 0 1 1 0 0 0 ( 32 32 112 ) ( -32 32 112 ) ( -32 -32 112 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 144 ) ( -32 32 112 ) ( 32 32 112 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 144 ) ( 32 32 112 ) ( 32 -32 112 ) common/slick 0 0 0 1 1 0 0 0 } // brush 3 { ( 0 0 144 ) ( -32 32 176 ) ( -32 -32 176 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 144 ) ( -32 -32 176 ) ( 32 -32 176 ) common/slick 0 0 0 1 1 0 0 0 ( -32 32 176 ) ( 32 32 176 ) ( 32 -32 176 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 144 ) ( 32 32 176 ) ( -32 32 176 ) common/slick 0 0 0 1 1 0 0 0 ( 32 -32 176 ) ( 32 32 176 ) ( 0 0 144 ) common/slick 0 0 0 1 1 0 0 0 } // brush 4 { ( -32 176 112 ) ( -32 176 176 ) ( 0 144 144 ) common/slick 0 0 0 1 1 0 0 0 ( 0 144 144 ) ( 32 176 112 ) ( -32 176 112 ) common/slick 0 0 0 1 1 0 0 0 ( 0 144 144 ) ( -32 176 176 ) ( 32 176 176 ) common/slick 0 0 0 1 1 0 0 0 ( 32 176 176 ) ( -32 176 176 ) ( -32 176 112 ) common/slick 0 0 0 1 1 0 0 0 ( 0 144 144 ) ( 32 176 176 ) ( 32 176 112 ) common/slick 0 0 0 1 1 0 0 0 } // brush 5 { ( 0 144 144 ) ( -32 112 176 ) ( -32 112 112 ) common/slick 0 0 0 1 1 0 0 0 ( -32 112 176 ) ( 32 112 176 ) ( 32 112 112 ) common/slick 0 0 0 1 1 0 0 0 ( 0 144 144 ) ( -32 112 112 ) ( 32 112 112 ) common/slick 0 0 0 1 1 0 0 0 ( 0 144 144 ) ( 32 112 176 ) ( -32 112 176 ) common/slick 0 0 0 1 1 0 0 0 ( 32 112 112 ) ( 32 112 176 ) ( 0 144 144 ) common/slick 0 0 0 1 1 0 0 0 } // brush 6 { ( -32 -32 48 ) ( -32 32 48 ) ( 0 0 80 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 80 ) ( 32 -32 48 ) ( -32 -32 48 ) common/slick 0 0 0 1 1 0 0 0 ( 32 32 48 ) ( -32 32 48 ) ( -32 -32 48 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 80 ) ( -32 32 48 ) ( 32 32 48 ) common/slick 0 0 0 1 1 0 0 0 ( 0 0 80 ) ( 32 32 48 ) ( 32 -32 48 ) common/slick 0 0 0 1 1 0 0 0 } // brush 7 { ( 128 352 128 ) ( 128 353 128 ) ( 128 352 129 ) common/slick 64 32 90 -1 1 0 0 0 ( 112 352 128 ) ( 112 352 129 ) ( 113 352 128 ) common/slick 0 0 90 1 1 0 0 0 ( 112 352 128 ) ( 113 352 128 ) ( 112 353 128 ) common/slick -32 64 90 -1 1 0 0 0 ( 192 432 192 ) ( 192 433 192 ) ( 193 432 192 ) common/slick -32 64 90 1 1 0 0 0 ( 192 416 136 ) ( 193 416 136 ) ( 192 416 137 ) common/slick 0 0 90 -1 1 0 0 0 ( 192 432 136 ) ( 192 432 137 ) ( 192 433 136 ) common/slick 64 32 90 1 1 0 0 0 } // brush 8 { ( 256 352 128 ) ( 256 353 128 ) ( 256 352 129 ) common/slick 32 0 0 -1 1 0 0 0 ( 240 352 128 ) ( 240 352 129 ) ( 241 352 128 ) common/slick 0 0 0 1 1 0 0 0 ( 240 352 128 ) ( 241 352 128 ) ( 240 353 128 ) common/slick 0 32 0 -1 1 0 0 0 ( 320 432 192 ) ( 320 433 192 ) ( 321 432 192 ) common/slick 0 32 0 1 1 0 0 0 ( 320 416 136 ) ( 321 416 136 ) ( 320 416 137 ) common/slick 0 0 0 -1 1 0 0 0 ( 320 432 136 ) ( 320 432 137 ) ( 320 433 136 ) common/slick 32 0 0 1 1 0 0 0 } }