using System; using FlaxEngine; using Console = Cabrito.Console; #if FLAX_EDITOR using FlaxEditor; #endif namespace Game { public class ConsolePlugin : GamePlugin { public static PluginDescription DescriptionInternal = new PluginDescription { Author = "Ari Vuollet", Name = "Console", Description = "Quake-like console", Version = Version.Parse("0.1.0"), IsAlpha = true, Category = "Game" }; public override void Initialize() { base.Initialize(); Console.Init(); } public override void Deinitialize() { base.Deinitialize(); } } #if FLAX_EDITOR public class ConsoleEditorPlugin : EditorPlugin { public override PluginDescription Description => ConsolePlugin.DescriptionInternal; public override Type GamePluginType => typeof(ConsolePlugin); public override void Initialize() { base.Initialize(); Console.Init(); } public override void Deinitialize() { base.Deinitialize(); } } #endif }