using Flax.Build; public class GameTarget : GameProjectTarget { /// public override void Init() { base.Init(); //OutputName = "Goake"; // Reference the modules for game Modules.Add("Game"); //Modules.Add("Cabrito"); Architectures = new TargetArchitecture[] { TargetArchitecture.x64 }; Platforms = new TargetPlatform[] { TargetPlatform.Windows }; } }